some cleanup of f_pc/f_op files (#2254)

* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
This commit is contained in:
TakaRikka
2024-11-29 08:24:26 -08:00
committed by GitHub
parent 6482fe7535
commit 073992df8d
903 changed files with 6835 additions and 6587 deletions
+3 -3
View File
@@ -629,8 +629,8 @@ static void bee_control(e_bee_class* i_this) {
cXyz vec3;
if (dComIfGp_checkPlayerStatus0(0, 0x200000)) {
vec3.x = bee->mPos.x - camera->mLookat.mEye.x;
vec3.z = bee->mPos.z - camera->mLookat.mEye.z;
vec3.x = bee->mPos.x - camera->lookat.eye.x;
vec3.z = bee->mPos.z - camera->lookat.eye.z;
if (JMAFastSqrt(vec3.x * vec3.x + vec3.z * vec3.z) > 2500.0f) {
bee->mNoDraw = true;
}
@@ -1083,7 +1083,7 @@ extern actor_process_profile_definition g_profile_E_BEE = {
7,
fpcPi_CURRENT_e,
PROC_E_BEE,
&g_fpcLf_Method.mBase,
&g_fpcLf_Method.base,
sizeof(e_bee_class),
0,
0,