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some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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@@ -629,8 +629,8 @@ static void bee_control(e_bee_class* i_this) {
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cXyz vec3;
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if (dComIfGp_checkPlayerStatus0(0, 0x200000)) {
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vec3.x = bee->mPos.x - camera->mLookat.mEye.x;
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vec3.z = bee->mPos.z - camera->mLookat.mEye.z;
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vec3.x = bee->mPos.x - camera->lookat.eye.x;
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vec3.z = bee->mPos.z - camera->lookat.eye.z;
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if (JMAFastSqrt(vec3.x * vec3.x + vec3.z * vec3.z) > 2500.0f) {
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bee->mNoDraw = true;
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}
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@@ -1083,7 +1083,7 @@ extern actor_process_profile_definition g_profile_E_BEE = {
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7,
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fpcPi_CURRENT_e,
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PROC_E_BEE,
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&g_fpcLf_Method.mBase,
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&g_fpcLf_Method.base,
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sizeof(e_bee_class),
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0,
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0,
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