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https://github.com/TwilitRealm/dusklight
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some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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@@ -293,8 +293,8 @@ void daObjDAN_c::Z_BufferChk() {
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dComIfGd_peekZ(vec2.x, vec2.y, &mBufferZ);
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}
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f32 near = dComIfGd_getView()->mNear;
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f32 far = dComIfGd_getView()->mFar;
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f32 near = dComIfGd_getView()->near;
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f32 far = dComIfGd_getView()->far;
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mDoLib_pos2camera(&vec1, &vec2);
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vec2.z += 50.0f;
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if (vec2.z > 0.0f) {
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@@ -633,7 +633,7 @@ extern actor_process_profile_definition g_profile_Obj_Dan = {
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7,
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fpcPi_CURRENT_e,
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PROC_Obj_Dan,
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&g_fpcLf_Method.mBase,
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&g_fpcLf_Method.base,
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sizeof(daObjDAN_c),
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0,
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0,
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@@ -643,4 +643,4 @@ extern actor_process_profile_definition g_profile_Obj_Dan = {
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0xC0120,
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fopAc_ENV_e,
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fopAc_CULLBOX_CUSTOM_e,
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};
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};
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