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https://github.com/TwilitRealm/dusklight
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some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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@@ -35,8 +35,8 @@ static int daObj_Tp_Draw(obj_tp_class* i_this) {
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&material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if (texMtxInfo != NULL) {
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Mtx lightProjMtx;
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->mFovy,
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dComIfGd_getView()->mAspect, 1.0f, 1.0f, -0.01f, 0);
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
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mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
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texMtxInfo->setEffectMtx(lightProjMtx);
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modelData->simpleCalcMaterial(0, (MtxP)j3dDefaultMtx);
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@@ -528,7 +528,7 @@ extern actor_process_profile_definition g_profile_OBJ_TP = {
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3, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_OBJ_TP, // mProcName
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&g_fpcLf_Method.mBase, // sub_method
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&g_fpcLf_Method.base, // sub_method
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sizeof(obj_tp_class), // mSize
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0, // mSizeOther
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0, // mParameters
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