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https://github.com/TwilitRealm/dusklight
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some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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@@ -727,7 +727,7 @@ void daTbox_c::dropProc() {
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vec2.y += 10.0f;
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dBgS_ObjGndChk gnd_chk;
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gnd_chk.SetPos(&vec2);
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gnd_chk.SetActorPid(mBase.mBsPcId);
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gnd_chk.SetActorPid(base.id);
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dComIfG_Bgsp().GroundCross(&gnd_chk);
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int bg_index = gnd_chk.GetBgIndex();
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if (bg_index >= 0 && bg_index < 0x100) {
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@@ -1710,7 +1710,7 @@ extern actor_process_profile_definition g_profile_TBOX = {
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4,
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fpcPi_CURRENT_e,
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PROC_TBOX,
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&g_fpcLf_Method.mBase,
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&g_fpcLf_Method.base,
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sizeof(daTbox_c),
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0,
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0,
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