mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-05 01:26:17 -04:00
some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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+8
-8
@@ -491,7 +491,7 @@ f32 dDemo_camera_c::JSGGetProjectionNear() const {
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return 0.0f;
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}
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return view->mNear;
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return view->near;
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}
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/* 80038AF8-80038B0C 033438 0014+00 1/0 0/0 0/0 .text JSGSetProjectionNear__14dDemo_camera_cFf */
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@@ -508,7 +508,7 @@ f32 dDemo_camera_c::JSGGetProjectionFar() const {
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return 1.0f;
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}
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return view->mFar;
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return view->far;
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}
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/* 80038B40-80038B54 033480 0014+00 1/0 0/0 0/0 .text JSGSetProjectionFar__14dDemo_camera_cFf */
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@@ -525,7 +525,7 @@ f32 dDemo_camera_c::JSGGetProjectionFovy() const {
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return 60.0f;
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}
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return view->mFovy;
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return view->fovy;
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}
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/* 80038B88-80038B9C 0334C8 0014+00 1/0 0/0 0/0 .text JSGSetProjectionFovy__14dDemo_camera_cFf */
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@@ -543,7 +543,7 @@ f32 dDemo_camera_c::JSGGetProjectionAspect() const {
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return 1.3571428f;
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}
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return view->mAspect;
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return view->aspect;
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}
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/* 80038BD0-80038BE4 033510 0014+00 1/0 0/0 0/0 .text JSGSetProjectionAspect__14dDemo_camera_cFf
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@@ -563,7 +563,7 @@ void dDemo_camera_c::JSGGetViewPosition(Vec* o_position) const {
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o_position->y = 0.0f;
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o_position->z = 0.0f;
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} else {
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*o_position = view->mLookat.mEye;
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*o_position = view->lookat.eye;
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}
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}
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@@ -584,7 +584,7 @@ void dDemo_camera_c::JSGGetViewUpVector(Vec* o_upVec) const {
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o_upVec->y = 1.0f;
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o_upVec->z = 0.0f;
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} else {
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*o_upVec = view->mLookat.mUp;
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*o_upVec = view->lookat.up;
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}
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}
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@@ -605,7 +605,7 @@ void dDemo_camera_c::JSGGetViewTargetPosition(Vec* o_targetPos) const {
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o_targetPos->y = 0.0f;
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o_targetPos->z = 1.0f;
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} else {
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*o_targetPos = view->mLookat.mCenter;
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*o_targetPos = view->lookat.center;
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}
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}
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@@ -625,7 +625,7 @@ f32 dDemo_camera_c::JSGGetViewRoll() const {
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return 0.0f;
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}
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return view->mBank * 0.0054931640625f;
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return view->bank * 0.0054931640625f;
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}
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/* 80038DDC-80038DF0 03371C 0014+00 1/0 0/0 0/0 .text JSGSetViewRoll__14dDemo_camera_cFf
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