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https://github.com/TwilitRealm/dusklight
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some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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@@ -610,7 +610,7 @@ static void wether_move_rain() {
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if (g_env_light.mSnowCount == 0 && cam != NULL) {
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// Stage is not Fishing Pond
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if (strcmp(dComIfGp_getStartStageName(), "R_SP127") || cam->mLookat.mEye.y > 0.0f) {
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if (strcmp(dComIfGp_getStartStageName(), "R_SP127") || cam->lookat.eye.y > 0.0f) {
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if (g_env_light.mRainCount < 125.0f) {
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mDoAud_rainPlay(FALSE);
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} else {
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@@ -1654,4 +1654,4 @@ void dKyw_evt_wind_set_go() {
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void dKyw_rain_set(int count) {
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g_env_light.mRainCount = count;
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g_env_light.mRainCountOrig = count;
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}
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}
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