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some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
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@@ -9,13 +9,13 @@
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#include "f_op/f_op_scene_tag.h"
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/* 8001EC74-8001ECB0 0195B4 003C+00 0/0 1/1 0/0 .text fopScnIt_Judge__FPFPvPv_PvPv */
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void* fopScnIt_Judge(fop_ScnItFunc pFunc1, void* pData) {
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void* fopScnIt_Judge(fop_ScnItFunc i_judgeFunc, void* i_data) {
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struct {
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fop_ScnItFunc mFunc;
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void* mpData;
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} iterParams;
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fop_ScnItFunc func;
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void* data;
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} userdata;
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iterParams.mFunc = pFunc1;
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iterParams.mpData = pData;
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return cLsIt_Judge(&g_fopScnTg_SceneList, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &iterParams);
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}
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userdata.func = i_judgeFunc;
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userdata.data = i_data;
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return cLsIt_Judge(&g_fopScnTg_SceneList, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userdata);
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}
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