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https://github.com/TwilitRealm/dusklight
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match debug for D_menu_fmap2_d (#2925)
* menu_fmap2d debug progress * match debug for d_menu_fmap2D * fix broken function * fix weird shield mismatch * fix other shield mismatch * fix suggestions * fix func for wii version * match func for all versions * remove cast from saveBitLabels
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@@ -83,7 +83,7 @@ static int daObj_Ihasi_Execute(obj_ihasi_class* i_this) {
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dComIfG_Bgsp().Release(i_this->mpBgW);
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i_this->mpBgW = NULL;
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/* dSv_event_flag_c::M_050 - Main Event - Eldin Bridge disappears */
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dComIfGs_onEventBit((u16)dSv_event_flag_c::saveBitLabels[0x53]);
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dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x53]);
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}
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action(i_this);
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@@ -162,7 +162,7 @@ static int daObj_Ihasi_Create(fopAc_ac_c* i_actor) {
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csXyz angle;
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/* dSv_event_flag_c::M_050 - Main Event - Eldin Bridge disappears */
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if (dComIfGs_isEventBit((u16)dSv_event_flag_c::saveBitLabels[0x53])) {
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if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x53])) {
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angle.set(0x0, -0x8000, 0x0);
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pos.set(34750.0f, -300.0f, -44000.0f);
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