Big cast cleanup (#3076)

* Big cast cleanup

* fix for name conflict

* rename header

* rename cast macros

* fix rename mistake

---------

Co-authored-by: roeming <roeming@users.noreply.github.com>
This commit is contained in:
roeming
2026-02-20 05:48:29 -05:00
committed by GitHub
parent 979afc7c59
commit 07ef4b6d26
138 changed files with 516 additions and 470 deletions
+6 -6
View File
@@ -1237,16 +1237,16 @@ void daCow_c::action_run() {
switch (mAction) {
case daCow_c::Action_NadeNade:
SUB_ANGLE_2(targetAngle, 0x1000);
ANGLE_SUB_2(targetAngle, 0x1000);
break;
case daCow_c::Action_Cry:
ADD_ANGLE_2(targetAngle, 0x1000);
ANGLE_ADD_2(targetAngle, 0x1000);
break;
case daCow_c::Action_3:
SUB_ANGLE_2(targetAngle, 0x4000);
ANGLE_SUB_2(targetAngle, 0x4000);
break;
case daCow_c::Action_4:
ADD_ANGLE_2(targetAngle, 0x4000);
ANGLE_ADD_2(targetAngle, 0x4000);
break;
case daCow_c::Action_Wait:
s16 cowshedAngle = getCowshedAngle();
@@ -2174,11 +2174,11 @@ void daCow_c::executeCrazyThrow() {
if (mAction != daCow_c::Action_Wait) {
setBck(daCow_c::Animation_DownR, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mSavedAngle.y -= (s16)0x7000;
ANGLE_SUB(mSavedAngle.y, 0x7000);
mThrowIntensity = -1000;
} else {
setBck(daCow_c::Animation_DownL, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mSavedAngle.y += (s16)0x7000;
ANGLE_ADD(mSavedAngle.y, 0x7000);
mThrowIntensity = 1000;
}
}