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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -200,10 +200,10 @@ static void hit_check(e_arrow_class* i_this) {
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i_this->speedF *= 0.3f;
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if (i_this->mCcTgSph.ChkTgHit()) {
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i_this->current.angle.y += (s16)(cM_rndFX(8000.0f) + 32768.0f);
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ANGLE_ADD(i_this->current.angle.y, cM_rndFX(8000.0f) + 32768.0f);
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i_this->mSound.startSound(Z2SE_COL_FLIP_ARROW, 0, -1);
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} else {
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i_this->current.angle.y += (s16)(cM_rndFX(4000.0f) + 32768.0f);
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ANGLE_ADD(i_this->current.angle.y, cM_rndFX(4000.0f) + 32768.0f);
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}
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dKy_Sound_set(i_this->current.pos, 3, fopAcM_GetID(i_this), 10);
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@@ -470,7 +470,7 @@ static void e_arrow_demo_bound(e_arrow_class* i_this) {
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}
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if (i_this->field_0xa0c > 0) {
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a_this->shape_angle.x += (s16)i_this->field_0xa10;
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ANGLE_ADD(a_this->shape_angle.x, i_this->field_0xa10);
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if (a_this->shape_angle.x > i_this->field_0xa0c ||
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a_this->shape_angle.x < (s16)-i_this->field_0xa0c)
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