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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -2756,7 +2756,7 @@ static void action(e_fm_class* i_this) {
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for (int i = 0; i < create_num; i++) {
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fopAcM_createChild(PROC_E_BA, fopAcM_GetID(actor), 0xFFFF1F02, &actor->eyePos, fopAcM_GetRoomNo(actor), &rot, NULL, -1, NULL);
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rot.y += (s16)(0x10000 / create_num);
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ANGLE_ADD(rot.y, 0x10000 / create_num);
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}
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}
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