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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -617,9 +617,9 @@ void daE_PH_c::StopAction() {
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switch (mCAction) {
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case 0:
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if (mAnmID == ANM_HANG_WAIT || mAnmID == ANM_HANG_START) {
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mHeadRotX += (s16)(field_0x612 + 0x1000);
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ANGLE_ADD(mHeadRotX, field_0x612 + 0x1000);
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} else {
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mHeadRotX += (s16)(field_0x612 + 0x500);
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ANGLE_ADD(mHeadRotX, field_0x612 + 0x500);
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}
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mSound.startCreatureSoundLevel(Z2SE_EN_PH_PROPELLER, field_0x612 + 0x500, -1);
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