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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -700,7 +700,7 @@ static void e_sg_drop(e_sg_class* i_this) {
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i_this->mRotationTarget = -0x8000;
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}
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i_this->current.angle.y += (s16)cM_rndFX(15000.0f);
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ANGLE_ADD(i_this->current.angle.y, cM_rndFX(15000.0f));
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i_this->mSound.startCreatureSound(Z2SE_EN_SG_BOUND, 0, -1);
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}
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