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Big cast cleanup (#3076)
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -320,9 +320,9 @@ void daE_WW_c::damage_check() {
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mAtInfo.mpCollider = var_r29;
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if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_IRON_BALL) != 0) {
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if (fopAcM_GetName(dCc_GetAc(mAtInfo.mpCollider->GetAc())) == PROC_Obj_Carry) {
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health += (s16) 150;
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S16_ADD(health, 150);
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} else if (dComIfGp_checkPlayerStatus0(0, 0x400) != 0) {
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health += (s16) 180;
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S16_ADD(health, 180);
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} else {
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health = 0;
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}
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