Big cast cleanup (#3076)

* Big cast cleanup

* fix for name conflict

* rename header

* rename cast macros

* fix rename mistake

---------

Co-authored-by: roeming <roeming@users.noreply.github.com>
This commit is contained in:
roeming
2026-02-20 05:48:29 -05:00
committed by GitHub
parent 979afc7c59
commit 07ef4b6d26
138 changed files with 516 additions and 470 deletions
+3 -4
View File
@@ -170,8 +170,7 @@ void daObjCRVGATE_c::actionDemoEvent() {
}
} else {
cLib_chaseAngleS(&mDoorOpenAngle.x, 0x4000, mMoveAngle.z);
mMoveAngle.z += (s16)0x300;
ANGLE_ADD(mMoveAngle.z, 0x300);
if (mDoorOpenAngle.x == 0x4000) {
mEventID = 3;
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
@@ -224,7 +223,7 @@ int daObjCRVGATE_c::CheckVec() {
}
void daObjCRVGATE_c::KeyVib() {
mMoveAngle.x -= (s16)0x21;
ANGLE_SUB(mMoveAngle.x, 0x21);
mMoveAngle.z += mMoveAngle.x;
cLib_chaseAngleS(&mMoveAngle.y, 0, 0x150);
@@ -249,7 +248,7 @@ void daObjCRVGATE_c::KeyVib() {
}
void daObjCRVGATE_c::DoorVib() {
mDoorVib.y -= (s16)(KREG_S(1) + 0x100);
ANGLE_SUB(mDoorVib.y, KREG_S(1) + 0x100);
mDoorVib.z += mDoorVib.y;
cLib_chaseAngleS(&mDoorVib.x, 0, 0x40);