mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-20 05:16:24 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -1967,7 +1967,11 @@ static void demo_camera_shop(npc_henna_class* i_this) {
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i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
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/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
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dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
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#if TARGET_PC
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dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
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#else
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dComIfGp_setItemRupeeCount(1000);
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#endif
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} else if ((lbl_82_bss_91 & 0x38) == 0) {
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i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
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/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
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@@ -299,7 +299,8 @@ int daObjDrop_c::modeParentWait() {
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#if TARGET_PC
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static inline BOOL checkGetCargoRide() {
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if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
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if (daPy_getPlayerActorClass()->checkCargoCarry() &&
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strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
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dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
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{
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return true;
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@@ -19,6 +19,7 @@
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#include "d/d_timer.h"
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#include "f_op/f_op_msg_mng.h"
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#include "f_op/f_op_scene_mng.h"
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#include "m_Do/m_Do_MemCard.h"
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#include "m_Do/m_Do_Reset.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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@@ -1823,6 +1824,13 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
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}
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#endif
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#ifdef TARGET_PC
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if (!mDoMemCd_isCardCommNone()) {
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return 0;
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}
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g_mDoMemCd_control.SaveSync();
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#endif
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dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
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mDoAud_bgmStop(30);
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mDoAud_resetProcess();
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+4
-1
@@ -295,6 +295,7 @@ void dName_c::_move() {
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}
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} else {
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#endif
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#if !TARGET_PC
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if (mDoCPd_c::getTrigRight(PAD_1)) {
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// BUG: this check only fails if the cursor is at exactly 7
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// setMoji allows the cursor to reach 8, which is out of bounds here
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@@ -311,7 +312,9 @@ void dName_c::_move() {
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mCurPos--;
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nameCursorMove();
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}
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} else if (mDoCPd_c::getTrigB(PAD_1)) {
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} else
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#endif
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if (mDoCPd_c::getTrigB(PAD_1)) {
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if (mCurPos == 0) {
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mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
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field_0x2ac = mSelProc;
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+3
-5
@@ -39,7 +39,9 @@
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#if TARGET_PC
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#include "dusk/settings.h"
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#include <f_ap/f_ap_game.h>
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#include <dusk/autosave.h>
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#include "dusk/string.hpp"
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#define strcpy dusk::SafeStringCopy
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#endif
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static u8 dSv_item_rename(u8 i_itemNo) {
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@@ -363,10 +365,6 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
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dComIfGp_setSelectItem(i);
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}
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}
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#if TARGET_PC
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triggerAutoSave();
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#endif
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}
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u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
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@@ -191,13 +191,17 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
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}
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bool hasJewelRod = false;
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for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) {
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bool hasAncientDoc = false;
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for (int slot = 0; slot < 24; ++slot) {
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const u8 item = dComIfGs_getItem(slot, false);
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if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
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hasJewelRod = true;
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}
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if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
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hasAncientDoc = true;
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}
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}
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if (!hasJewelRod) {
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if (!hasJewelRod || !hasAncientDoc) {
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return;
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}
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@@ -212,7 +216,6 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
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dItemNo_KANTERA_e,
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dItemNo_PACHINKO_e,
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dItemNo_HAWK_EYE_e,
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dItemNo_ANCIENT_DOCUMENT_e,
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dItemNo_HORSE_FLUTE_e,
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};
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for (u8 required : requiredWheelItems) {
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+16
-2
@@ -14,9 +14,23 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
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void noAutoSave() {}
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bool canAutoSave() {
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daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
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if (player == nullptr) {
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return false;
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}
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if (player->checkCargoCarry() || player->checkCanoeRide()) {
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return false;
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}
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return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
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strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
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strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
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}
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void triggerAutoSave() {
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if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
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strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
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if (canAutoSave())
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{
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mAutoSaveProc = 1;
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}
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@@ -66,19 +66,18 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
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}
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inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
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const float old_weight = 1.0f - step;
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for (size_t row = 0; row < 3; ++row) {
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for (size_t col = 0; col < 4; ++col) {
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out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step;
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const float l = lhs[row][col];
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out[row][col] = l + (rhs[row][col] - l) * step;
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}
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}
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}
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inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
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const float old_weight = 1.0f - step;
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out->x = lhs.x * old_weight + rhs.x * step;
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out->y = lhs.y * old_weight + rhs.y * step;
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out->z = lhs.z * old_weight + rhs.z * step;
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out->x = lhs.x + (rhs.x - lhs.x) * step;
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out->y = lhs.y + (rhs.y - lhs.y) * step;
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out->z = lhs.z + (rhs.z - lhs.z) * step;
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}
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static s16 lerp_bank(s16 a, s16 b, f32 t) {
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@@ -263,7 +263,7 @@ namespace dusk {
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}
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if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
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ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
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ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
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{
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JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
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}
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@@ -323,8 +323,8 @@ namespace dusk {
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}
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ImGui::PushFont(ImGuiEngine::fontLarge);
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ImGuiTextCenter("Failed to initialize any graphics backend.");
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ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
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ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
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ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
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ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
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const auto& style = ImGui::GetStyle();
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const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
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const auto quitSize = ImGui::CalcTextSize("Quit");
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@@ -147,7 +147,7 @@ Rml::String back_button_name() {
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#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
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constexpr auto kMenuNotificationPrefix = "3-finger tap or";
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#else
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constexpr auto kMenuNotificationPrefix = "Press F1 or";
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constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
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#endif
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Rml::Element* create_menu_notification(Rml::Element* parent) {
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@@ -169,7 +169,7 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
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append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
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auto* icon = append(row, "icon");
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icon->SetClass("controller", true);
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append(row, "span")->SetInnerRML(escape(padButton));
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append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
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append(row, "span")->SetInnerRML("to open menu");
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return elem;
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@@ -1068,8 +1068,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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addOption("Faster Tears of Light", getSettings().game.fastTears,
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"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
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addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
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"Autosaves the game when going to a new area, opening a dungeon door, "
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"or getting a new item.");
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"Autosaves the game when going to a new area or opening a dungeon door.");
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addOption("Instant Saves", getSettings().game.instantSaves,
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"Skips the delay when writing to the Memory Card.");
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addOption("Hold B for Instant Text", getSettings().game.instantText,
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@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
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xSize = FB_WIDTH;
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} else {
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#if TARGET_PC
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xOffset = mDoGph_gInf_c::getSafeMinXF();
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xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp;
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xOffset = mDoGph_gInf_c::getMinXF();
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xSize = mDoGph_gInf_c::getWidthF();
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#else
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xOffset = viewPort->x_orig;
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xSize = viewPort->width;
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