Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-05-15 02:46:23 -07:00
20 changed files with 99 additions and 51 deletions
+4
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@@ -1967,7 +1967,11 @@ static void demo_camera_shop(npc_henna_class* i_this) {
i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
#if TARGET_PC
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
#else
dComIfGp_setItemRupeeCount(1000);
#endif
} else if ((lbl_82_bss_91 & 0x38) == 0) {
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
+2 -1
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@@ -299,7 +299,8 @@ int daObjDrop_c::modeParentWait() {
#if TARGET_PC
static inline BOOL checkGetCargoRide() {
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
if (daPy_getPlayerActorClass()->checkCargoCarry() &&
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
{
return true;
+8
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@@ -19,6 +19,7 @@
#include "d/d_timer.h"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
@@ -1823,6 +1824,13 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
}
#endif
#ifdef TARGET_PC
if (!mDoMemCd_isCardCommNone()) {
return 0;
}
g_mDoMemCd_control.SaveSync();
#endif
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
mDoAud_bgmStop(30);
mDoAud_resetProcess();
+4 -1
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@@ -295,6 +295,7 @@ void dName_c::_move() {
}
} else {
#endif
#if !TARGET_PC
if (mDoCPd_c::getTrigRight(PAD_1)) {
// BUG: this check only fails if the cursor is at exactly 7
// setMoji allows the cursor to reach 8, which is out of bounds here
@@ -311,7 +312,9 @@ void dName_c::_move() {
mCurPos--;
nameCursorMove();
}
} else if (mDoCPd_c::getTrigB(PAD_1)) {
} else
#endif
if (mDoCPd_c::getTrigB(PAD_1)) {
if (mCurPos == 0) {
mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
field_0x2ac = mSelProc;
+3 -5
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@@ -39,7 +39,9 @@
#if TARGET_PC
#include "dusk/settings.h"
#include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#include "dusk/string.hpp"
#define strcpy dusk::SafeStringCopy
#endif
static u8 dSv_item_rename(u8 i_itemNo) {
@@ -363,10 +365,6 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
dComIfGp_setSelectItem(i);
}
}
#if TARGET_PC
triggerAutoSave();
#endif
}
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
+6 -3
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@@ -191,13 +191,17 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
}
bool hasJewelRod = false;
for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) {
bool hasAncientDoc = false;
for (int slot = 0; slot < 24; ++slot) {
const u8 item = dComIfGs_getItem(slot, false);
if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
hasJewelRod = true;
}
if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
hasAncientDoc = true;
}
}
if (!hasJewelRod) {
if (!hasJewelRod || !hasAncientDoc) {
return;
}
@@ -212,7 +216,6 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
dItemNo_KANTERA_e,
dItemNo_PACHINKO_e,
dItemNo_HAWK_EYE_e,
dItemNo_ANCIENT_DOCUMENT_e,
dItemNo_HORSE_FLUTE_e,
};
for (u8 required : requiredWheelItems) {
+16 -2
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@@ -14,9 +14,23 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
void noAutoSave() {}
bool canAutoSave() {
daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
if (player == nullptr) {
return false;
}
if (player->checkCargoCarry() || player->checkCanoeRide()) {
return false;
}
return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
}
void triggerAutoSave() {
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
if (canAutoSave())
{
mAutoSaveProc = 1;
}
+5 -6
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@@ -66,19 +66,18 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
}
inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
const float old_weight = 1.0f - step;
for (size_t row = 0; row < 3; ++row) {
for (size_t col = 0; col < 4; ++col) {
out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step;
const float l = lhs[row][col];
out[row][col] = l + (rhs[row][col] - l) * step;
}
}
}
inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
const float old_weight = 1.0f - step;
out->x = lhs.x * old_weight + rhs.x * step;
out->y = lhs.y * old_weight + rhs.y * step;
out->z = lhs.z * old_weight + rhs.z * step;
out->x = lhs.x + (rhs.x - lhs.x) * step;
out->y = lhs.y + (rhs.y - lhs.y) * step;
out->z = lhs.z + (rhs.z - lhs.z) * step;
}
static s16 lerp_bank(s16 a, s16 b, f32 t) {
+3 -3
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@@ -263,7 +263,7 @@ namespace dusk {
}
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
{
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
}
@@ -323,8 +323,8 @@ namespace dusk {
}
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend.");
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit");
+2 -2
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@@ -147,7 +147,7 @@ Rml::String back_button_name() {
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
constexpr auto kMenuNotificationPrefix = "3-finger tap or";
#else
constexpr auto kMenuNotificationPrefix = "Press F1 or";
constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
#endif
Rml::Element* create_menu_notification(Rml::Element* parent) {
@@ -169,7 +169,7 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
auto* icon = append(row, "icon");
icon->SetClass("controller", true);
append(row, "span")->SetInnerRML(escape(padButton));
append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
append(row, "span")->SetInnerRML("to open menu");
return elem;
+1 -2
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@@ -1068,8 +1068,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addOption("Faster Tears of Light", getSettings().game.fastTears,
"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
"Autosaves the game when going to a new area, opening a dungeon door, "
"or getting a new item.");
"Autosaves the game when going to a new area or opening a dungeon door.");
addOption("Instant Saves", getSettings().game.instantSaves,
"Skips the delay when writing to the Memory Card.");
addOption("Hold B for Instant Text", getSettings().game.instantText,
+2 -2
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@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
xSize = FB_WIDTH;
} else {
#if TARGET_PC
xOffset = mDoGph_gInf_c::getSafeMinXF();
xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp;
xOffset = mDoGph_gInf_c::getMinXF();
xSize = mDoGph_gInf_c::getWidthF();
#else
xOffset = viewPort->x_orig;
xSize = viewPort->width;