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https://github.com/TwilitRealm/dusklight
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more misc. cleanup (#2232)
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@@ -719,9 +719,8 @@ void daTbox_c::dropProc() {
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mDoMtx_identity(field_0x988);
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speedF = 0.0f;
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cXyz vec1(2.0f, 2.0f, 2.0f);
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s32 room_no = fopAcM_GetRoomNo(this);
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dComIfGp_particle_setPolyColor(0xe7, mAcch.m_gnd, ¤t.pos, &tevStr, &home.angle,
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&vec1, 0, NULL, room_no, NULL);
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&vec1, 0, NULL, fopAcM_GetRoomNo(this), NULL);
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dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
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u32 sound_id = 0;
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cXyz vec2 = current.pos;
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@@ -1247,7 +1246,8 @@ int daTbox_c::setGetDemoItem() {
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}
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/* 804946A4-804948CC 003A64 0228+00 11/0 0/0 0/0 .text actionOpenWait__8daTbox_cFv */
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// nonmatching (regalloc)
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// nonmatching -- matches if checkTreasureRupeeReturn has return type bool,
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// but that breaks daAlink_c::procCoGetItem
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int daTbox_c::actionOpenWait() {
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daMidna_c* midna = daPy_py_c::getMidnaActor();
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daPy_py_c* player = daPy_getPlayerActorClass();
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@@ -1720,4 +1720,4 @@ extern actor_process_profile_definition g_profile_TBOX = {
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0x44100,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_CUSTOM_e,
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};
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};
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