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https://github.com/TwilitRealm/dusklight
synced 2026-08-17 12:39:27 -04:00
more misc. cleanup (#2232)
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@@ -12,7 +12,6 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_menu_collect.h"
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#include "dol2asm.h"
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#include "f_ap/f_ap_game.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_machine.h"
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@@ -23,8 +22,6 @@
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#include "JSystem/JUtility/JUTConsole.h"
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#include "JSystem/JFramework/JFWSystem.h"
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extern "C" u8 m_bloom__13mDoGph_gInf_c[20]; // needed for sinit for now
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/* 80007D9C-80007E44 0026DC 00A8+00 1/1 0/0 0/0 .text createTimg__FUsUsUl */
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static ResTIMG* createTimg(u16 width, u16 height, u32 format) {
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u32 bufferSize = GXGetTexBufferSize(width, height, format, GX_FALSE, 0) + 0x20;
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@@ -1148,18 +1145,3 @@ int mDoGph_Create() {
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mDoExt_restoreCurrentHeap();
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return 1;
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}
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/* 8000B1D0-8000B1E4 005B10 0014+00 0/0 1/0 0/0 .text __sinit_m_Do_graphic_cpp */
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void __sinit_m_Do_graphic_cpp(){// NONMATCHING
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}
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#pragma push
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#pragma force_active on
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REGISTER_CTORS(0x8000B1D0, __sinit_m_Do_graphic_cpp);
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#pragma pop
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/* 8000B1E4-8000B1EC 005B24 0008+00 0/0 1/0 0/0 .text getAtnActorID__9daPy_py_cCFv */
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// s32 daPy_py_c::getAtnActorID() const {
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extern "C" s32 getAtnActorID__9daPy_py_cCFv() {
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return -1;
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}
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