diff --git a/src/dusk/imgui/ImGuiConsole.cpp b/src/dusk/imgui/ImGuiConsole.cpp index 35609f641c..bc86b015d8 100644 --- a/src/dusk/imgui/ImGuiConsole.cpp +++ b/src/dusk/imgui/ImGuiConsole.cpp @@ -187,8 +187,8 @@ namespace dusk { VIUnlockAspectRatio(); } - dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f); - dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb); + dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f); + dusk::audio::SetEnableReverb(getSettings().audio.enableReverb); } void ImGuiConsole::UpdateSettings() { diff --git a/src/dusk/imgui/ImGuiMenuGame.cpp b/src/dusk/imgui/ImGuiMenuGame.cpp index 050e5c5c77..cbe26ba81c 100644 --- a/src/dusk/imgui/ImGuiMenuGame.cpp +++ b/src/dusk/imgui/ImGuiMenuGame.cpp @@ -72,11 +72,11 @@ namespace dusk { if (ImGui::BeginMenu("Audio")) { ImGui::Text("Master Volume"); if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) { - dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f); + dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f); } if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) { - dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb); + dusk::audio::SetEnableReverb(getSettings().audio.enableReverb); } /* // TODO: Implement additional settings