mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-15 04:02:50 -04:00
moved strings + decompile simple store functions
This commit is contained in:
+18
-12
@@ -624,6 +624,13 @@ asm dGov_HIO_c::dGov_HIO_c() {
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#pragma pop
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/* ############################################################################################## */
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/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80394C28 = "Gover";
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SECTION_DEAD static char const* const stringBase_80394C2E = "D_MN10A";
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#pragma pop
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/* 803BBDA8-803BBDB8 018EC8 0010+00 2/2 0/0 0/0 .data __vt__24dDlst_Gameover_CAPTURE_c */
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SECTION_DATA extern void* __vt__24dDlst_Gameover_CAPTURE_c[4] = {
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(void*)NULL /* RTTI */,
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@@ -836,6 +843,15 @@ asm void dGameover_c::_delete() {
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#pragma pop
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/* ############################################################################################## */
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/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80394C36 = "zelda_game_over.blo";
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SECTION_DEAD static char const* const stringBase_80394C4A = "tt_block8x8.bti";
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/* @stringBase0 padding */
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SECTION_DEAD static char const* const pad_80394C5A = "\0\0\0\0\0";
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#pragma pop
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/* 80453BA0-80453BA4 0021A0 0004+00 1/1 0/0 0/0 .sdata2 @4290 */
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SECTION_SDATA2 static f32 lit_4290 = 486.0f;
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@@ -1003,7 +1019,7 @@ asm void __sinit_d_gameover_cpp() {
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#pragma push
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#pragma force_active on
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SECTION_CTORS void* const _ctors_8019C0C8 = (void*)__sinit_d_gameover_cpp;
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REGISTER_CTORS(0x8019C0C8, __sinit_d_gameover_cpp);
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#pragma pop
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/* 8019C2CC-8019C314 196C0C 0048+00 1/0 0/0 0/0 .text __dt__24dDlst_Gameover_CAPTURE_cFv
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@@ -1027,14 +1043,4 @@ asm dMenu_save_c::~dMenu_save_c() {
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}
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#pragma pop
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/* 80394C28-80394C60 021288 0032+06 3/3 0/0 0/0 .rodata @stringBase0 */
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#pragma push
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#pragma force_active on
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#pragma section ".dead"
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SECTION_DEAD static char const* const stringBase_80394C28 = "Gover";
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SECTION_DEAD static char const* const stringBase_80394C2E = "D_MN10A";
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SECTION_DEAD static char const* const stringBase_80394C36 = "zelda_game_over.blo";
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SECTION_DEAD static char const* const stringBase_80394C4A = "tt_block8x8.bti";
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/* @stringBase0 padding */
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SECTION_DEAD static char const* const pad_80394C5A = "\0\0\0\0\0";
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#pragma pop
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/* 80394C28-80394C28 021288 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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