Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+33 -8
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@@ -28,13 +28,38 @@ struct actor_process_profile_definition2 {
};
enum fopAc_Status_e {
fopAcStts_NOEXEC_e = 0x00000080,
fopAcStts_CULL_e = 0x00000100,
fopAcStts_FREEZE_e = 0x00000400,
fopAcStts_CARRY_e = 0x00002000,
fopAcStts_NOPAUSE_e = 0x00020000,
fopAcStts_NODRAW_e = 0x01000000,
fopAcStts_BOSS_e = 0x04000000,
fopAcStts_UNK_0x1_e = 1 << 0,
fopAcStts_UNK_0x2_e = 1 << 1,
fopAcStts_UNK_0x4_e = 1 << 2,
fopAcStts_UNK_0x8_e = 1 << 3,
fopAcStts_UNK_0x10_e = 1 << 4,
fopAcStts_UNK_0x20_e = 1 << 5,
fopAcStts_UNK_0x40_e = 1 << 6,
fopAcStts_NOEXEC_e = 1 << 7,
fopAcStts_CULL_e = 1 << 8,
fopAcStts_UNK_0x200_e = 1 << 9,
fopAcStts_FREEZE_e = 1 << 10,
fopAcStts_STAFF_EXTRA_e = 1 << 11, // Actor is an extra participant of an active staff. Usually handled automatically via an "ALL" staff, but can be manually set/unset by an actor?
fopAcStts_STAFF_SHUTTER_e = 1 << 12, // Actor is a primary participant of an active "SHUTTER_DOOR" staff
fopAcStts_CARRY_NOW_e = 1 << 13,
fopAcStts_UNK_0x4000_e = 1 << 14,
fopAcStts_STAFF_PRIMARY_e = 1 << 15, // Actor is a primary participant of an active staff
fopAcStts_UNK_0x10000_e = 1 << 16,
fopAcStts_NOPAUSE_e = 1 << 17,
fopAcStts_UNK_0x40000_e = 1 << 18,
fopAcStts_UNK_0x80000_e = 1 << 19,
fopAcStts_HOOK_CARRY_NOW_e = 1 << 20,
fopAcStts_UNK_0x200000_e = 1 << 21,
fopAcStts_UNK_0x400000_e = 1 << 22,
fopAcStts_UNK_0x800000_e = 1 << 23,
fopAcStts_NODRAW_e = 1 << 24,
fopAcStts_UNK_0x2000000_e = 1 << 25,
fopAcStts_BOSS_e = 1 << 26,
fopAcStts_UNK_0x8000000_e = 1 << 27,
fopAcStts_UNK_0x10000000_e = 1 << 28,
fopAcStts_UNK_0x20000000_e = 1 << 29,
fopAcStts_UNK_0x40000000_e = 1 << 30,
fopAcStts_HAWK_CARRY_NOW_e = 1 << 31,
};
enum fopAc_Group_e {
@@ -310,7 +335,7 @@ public:
fopEn_flag_WolfDownPullEnd = 0x20,
fopEn_flag_WolfBiteDamage = 0x40,
fopEn_flag_HeadLock = 0x80,
fopEn_flag_WolfNoLock = 0x200,
};
+8 -41
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@@ -74,7 +74,7 @@ struct fopAcM_search4ev_prm {
void clear() {
name[0] = 0;
event_id = -1;
procname = PROC_PLAY_SCENE;
procname = fpcNm_PLAY_SCENE_e;
argument = 0;
}
@@ -121,39 +121,6 @@ struct DOUBLE_POS {
double x, y, z;
};
enum fopAcM_STATUS {
/* 0x00000001 */ fopAcM_STATUS_UNK_0x1 = 1 << 0,
/* 0x00000002 */ fopAcM_STATUS_UNK_0x2 = 1 << 1,
/* 0x00000004 */ fopAcM_STATUS_UNK_0x4 = 1 << 2,
/* 0x00000008 */ fopAcM_STATUS_UNK_0x8 = 1 << 3,
/* 0x00000010 */ fopAcM_STATUS_UNK_0x10 = 1 << 4,
/* 0x00000020 */ fopAcM_STATUS_UNK_0x20 = 1 << 5,
/* 0x00000040 */ fopAcM_STATUS_UNK_0x40 = 1 << 6,
/* 0x00000080 */ fopAcM_STATUS_UNK_0x80 = 1 << 7,
/* 0x00000100 */ fopAcM_STATUS_UNK_0x100 = 1 << 8,
/* 0x00000200 */ fopAcM_STATUS_UNK_0x200 = 1 << 9,
/* 0x00000400 */ fopAcM_STATUS_UNK_0x400 = 1 << 10,
/* 0x00000800 */ fopAcM_STATUS_UNK_0x800 = 1 << 11,
/* 0x00001000 */ fopAcM_STATUS_UNK_0x1000 = 1 << 12,
/* 0x00002000 */ fopAcM_STATUS_CARRY_NOW = 1 << 13,
/* 0x00004000 */ fopAcM_STATUS_UNK_0x4000 = 1 << 14,
/* 0x00008000 */ fopAcM_STATUS_UNK_0x8000 = 1 << 15,
/* 0x00010000 */ fopAcM_STATUS_UNK_0x10000 = 1 << 16,
/* 0x00020000 */ fopAcM_STATUS_UNK_0x20000 = 1 << 17,
/* 0x00040000 */ fopAcM_STATUS_UNK_0x40000 = 1 << 18,
/* 0x00080000 */ fopAcM_STATUS_UNK_0x80000 = 1 << 19,
/* 0x00100000 */ fopAcM_STATUS_HOOK_CARRY_NOW = 1 << 20,
/* 0x00200000 */ fopAcM_STATUS_UNK_0x200000 = 1 << 21,
/* 0x00400000 */ fopAcM_STATUS_UNK_0x400000 = 1 << 22,
/* 0x00800000 */ fopAcM_STATUS_UNK_0x800000 = 1 << 23,
/* 0x01000000 */ fopAcM_STATUS_UNK_0x1000000 = 1 << 24,
/* 0x02000000 */ fopAcM_STATUS_UNK_0x2000000 = 1 << 25,
/* 0x04000000 */ fopAcM_STATUS_UNK_0x4000000 = 1 << 26,
/* 0x08000000 */ fopAcM_STATUS_UNK_0x8000000 = 1 << 27,
/* 0x80000000 */ fopAcM_STATUS_HAWK_CARRY_NOW = 1 << 31,
};
inline s8 fopAcM_GetRoomNo(const fopAc_ac_c* i_actor) {
return i_actor->current.roomNo;
}
@@ -175,11 +142,11 @@ inline u32 fopAcM_CheckStatus(fopAc_ac_c* i_actor, u32 actor_status) {
}
inline u32 fopAcM_checkCarryNow(fopAc_ac_c* i_actor) {
return i_actor->actor_status & fopAcM_STATUS_CARRY_NOW;
return i_actor->actor_status & fopAcStts_CARRY_NOW_e;
}
inline u32 fopAcM_checkHawkCarryNow(fopAc_ac_c* actor) {
return fopAcM_CheckStatus(actor, 0x80000000);
return fopAcM_CheckStatus(actor, fopAcStts_HAWK_CARRY_NOW_e);
}
enum fopAcM_CARRY {
@@ -199,7 +166,7 @@ inline u32 fopAcM_CheckCarryType(const fopAc_ac_c* actor, fopAcM_CARRY type) {
}
inline u32 fopAcM_checkHookCarryNow(fopAc_ac_c* i_actor) {
return fopAcM_CheckStatus(i_actor, fopAcM_STATUS_HOOK_CARRY_NOW);
return fopAcM_CheckStatus(i_actor, fopAcStts_HOOK_CARRY_NOW_e);
}
inline u32 fopAcM_GetParam(const void* i_actor) {
@@ -295,19 +262,19 @@ inline void fopAcM_SetRoomNo(fopAc_ac_c* actor, s8 roomNo) {
}
inline void fopAcM_setHookCarryNow(fopAc_ac_c* actor) {
fopAcM_OnStatus(actor, fopAcM_STATUS_HOOK_CARRY_NOW);
fopAcM_OnStatus(actor, fopAcStts_HOOK_CARRY_NOW_e);
}
inline void fopAcM_cancelHookCarryNow(fopAc_ac_c* actor) {
fopAcM_OffStatus(actor, fopAcM_STATUS_HOOK_CARRY_NOW);
fopAcM_OffStatus(actor, fopAcStts_HOOK_CARRY_NOW_e);
}
inline void fopAcM_setHawkCarryNow(fopAc_ac_c* actor) {
fopAcM_OnStatus(actor, fopAcM_STATUS_HAWK_CARRY_NOW);
fopAcM_OnStatus(actor, fopAcStts_HAWK_CARRY_NOW_e);
}
inline void fopAcM_cancelHawkCarryNow(fopAc_ac_c* actor) {
fopAcM_OffStatus(actor, fopAcM_STATUS_HAWK_CARRY_NOW);
fopAcM_OffStatus(actor, fopAcStts_HAWK_CARRY_NOW_e);
}
inline s8 fopAcM_GetHomeRoomNo(const fopAc_ac_c* i_actor) {
+1 -1
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@@ -12,7 +12,7 @@ struct scene_method_class {
};
typedef struct scene_process_profile_definition {
/* 0x00 */ node_process_profile_definition nase;
/* 0x00 */ node_process_profile_definition base;
/* 0x20 */ scene_method_class* submethod; // Subclass methods
/* 0x24 */ u32 unk_0x24; // padding?
} scene_process_profile_definition;