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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_disappear.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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static int daDisappear_Draw(disappear_class* i_this) {
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return 1;
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@@ -16,7 +16,7 @@ static int daDisappear_Draw(disappear_class* i_this) {
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static void* s_ks_sub(void* i_actor, void*) {
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fopAc_ac_c* actor_p = (fopAc_ac_c*)i_actor;
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if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == PROC_NPC_KS) {
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if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == fpcNm_NPC_KS_e) {
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actor_p->health = 1;
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}
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@@ -123,18 +123,18 @@ static actor_method_class l_daDisappear_Method = {
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};
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actor_process_profile_definition g_profile_DISAPPEAR = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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PROC_DISAPPEAR,
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&g_fpcLf_Method.base,
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sizeof(disappear_class),
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0,
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0,
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&g_fopAc_Method.base,
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725,
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&l_daDisappear_Method,
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0x44000,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_0_e,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_DISAPPEAR_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(disappear_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_DISAPPEAR_e,
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/* Actor SubMtd */ &l_daDisappear_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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