Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+37 -37
View File
@@ -222,7 +222,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
}
static void* s_pm_sub(void* i_proc, void* i_data) {
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_PM
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == fpcNm_E_PM_e
&& static_cast<daE_PM_c*>(i_proc)->SwitchChk() == 1) {
return i_proc;
}
@@ -504,7 +504,7 @@ void daE_PM_c::Ap_StartAction() {
break;
case Mode1:
if (fopAcM_SearchByName(PROC_Obj_SmWStone, (fopAc_ac_c**)&stone) && stone != NULL) {
if (fopAcM_SearchByName(fpcNm_Obj_SmWStone_e, (fopAc_ac_c**)&stone) && stone != NULL) {
stone->deleteStone();
}
@@ -547,16 +547,16 @@ void daE_PM_c::Ap_StartAction() {
mParticleKey = dComIfGp_particle_set(mParticleKey, 0x880C, &current.pos, &tevStr,
&current.angle, &scale, 0xff, NULL, -1,
NULL, NULL, NULL);
if (mAnm == ANM_APPEAR02 && mpMorf->isStop()) {
SetAnm(ANM_WAIT01, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f);
mCreatureSound.startCreatureVoice(Z2SE_EN_PM_V_LAUGH, -1);
}
if (mCamCenter.y >= current.pos.y) {
mCamCenterTarget.y = current.pos.y;
}
if (mAcch.ChkGroundHit() && mTimer[0] == 0) {
SetAnm(ANM_APPEAR02, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f);
mTargetHeadAngleX = 0x2000;
@@ -572,7 +572,7 @@ void daE_PM_c::Ap_StartAction() {
cLib_offsetPos(&mCamEyeTarget, &eye, shape_angle.y, &offset);
mCamCenterTarget.y = current.pos.y + 100.0f;
}
if (mCamCenterTarget.y <= mAcch.GetGroundH() + 100.0f) {
mCamCenterTarget.y = mAcch.GetGroundH() + 100.0f;
}
@@ -592,7 +592,7 @@ void daE_PM_c::Ap_StartAction() {
static void* s_obj_sub(void* i_proc, void* i_data) {
for (int i = 0; i < 5; i++) {
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_PM && i_proc != NULL
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == fpcNm_E_PM_e && i_proc != NULL
&& static_cast<daE_PM_c*>(i_proc)->SwitchChk() == 0) {
return i_proc;
}
@@ -626,7 +626,7 @@ void daE_PM_c::Ap_CreateAction() {
case 1:
mCreatureSound.startCreatureSoundLevel(Z2SE_EN_PM_TRUMPET, 0, -1);
if (mTimer[0] == 2 && mAnm == ANM_FOGBLOW_LP) {
vec2.set(500.0f, 150.0f, 0.0f);
mCamCenter.set(-11239.0f, 1850.0f, 16932.0f);
@@ -644,7 +644,7 @@ void daE_PM_c::Ap_CreateAction() {
for (int i = 0; i < 2; i++) {
vec5.set(i * 100.0f + 500.0f, 150.0f, -(i * 100.0f));
cLib_offsetPos(&vec2, &current.pos, shape_angle.y, &vec5);
mPuppetID[i] = fopAcM_createChild(PROC_E_FS, fopAcM_GetID(this), 0, &vec2,
mPuppetID[i] = fopAcM_createChild(fpcNm_E_FS_e, fopAcM_GetID(this), 0, &vec2,
fopAcM_GetRoomNo(this), &shape_angle,
NULL, -1, NULL);
}
@@ -674,7 +674,7 @@ void daE_PM_c::Ap_CreateAction() {
for (int i = 2; i < 4; i++) {
vec5.set(-500.0f - (i - 2) * 100.0f, 150.0f, -((i - 2) * 100.0f));
cLib_offsetPos(&vec2, &current.pos, shape_angle.y, &vec5);
mPuppetID[i] = fopAcM_createChild(PROC_E_FS, fopAcM_GetID(this), 0, &vec2,
mPuppetID[i] = fopAcM_createChild(fpcNm_E_FS_e, fopAcM_GetID(this), 0, &vec2,
fopAcM_GetRoomNo(this), &shape_angle,
NULL, -1, NULL);
}
@@ -720,13 +720,13 @@ void daE_PM_c::Ap_EscapeAction() {
mBossLightOn = true;
mTargetHeadAngleX = s_TargetAngle;
cLib_addCalcAngleS2(&mHeadAngleZ, -0x500, 4, 0x600);
if (mTimer[0] == 0) {
SetAnm(ANM_RUN, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f);
mMode++;
mTargetSpeed = 13.0f;
}
mDoorAction = 0;
break;
@@ -736,11 +736,11 @@ void daE_PM_c::Ap_EscapeAction() {
} else {
mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_R, 0, -1);
}
point.set(mPoint.x, mPoint.y, mPoint.z);
mTargetAngleY = cLib_targetAngleY(&current.pos, &point);
cLib_addCalc2(&speedF, mTargetSpeed, 0.05f, 10.0f);
if (mPointIndex == 7 && mDoorAction == 0) {
mCamCenter = *s_LinkPos;
mCamCenter.y += 200.0f;
@@ -865,7 +865,7 @@ void daE_PM_c::DemoBeforeEscape() {
MtxPosition(&vec2, &vec2);
mParticleKey = dComIfGp_particle_set(mParticleKey, 0x880C, &vec2, &tevStr, &current.angle,
&scale, 0xff, NULL, -1, NULL, NULL, NULL);
if (mpMorf->isStop()) {
if (mSwBit != 0xff && !dComIfGs_isSwitch(mSwBit, fopAcM_GetRoomNo(this))) {
dComIfGs_onSwitch(mSwBit, fopAcM_GetRoomNo(this));
@@ -1294,7 +1294,7 @@ void daE_PM_c::DemoBossStart2() {
vec1.set(current.pos.x, 1900.0f, current.pos.z);
SetStopCam(vec1, 500.0f, 0.0f, s_TargetAngle);
mCamEye.set(mCamEyeTarget);
actor_status &= ~0x100;
actor_status &= ~fopAcStts_CULL_e;
}
if (mSecondEncounter) {
player->mDemo.setDemoType(daPy_demo_c::DEMO_TYPE_ORIGINAL_e);
@@ -1699,7 +1699,7 @@ static void* s_boss_sub(void* i_actor, void* param_1) {
fopAc_ac_c* actor = static_cast<fopAc_ac_c*>(i_actor);
cXyz& actor_pos = fopAcM_GetPosition(actor);
cXyz& player_pos = fopAcM_GetPosition(player);
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_Obj_SM_DOOR) {
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_Obj_SM_DOOR_e) {
u8 prm = (fopAcM_GetParam(actor) & 0xF0) >> 4;
if (player_pos.absXZ(actor_pos) < 16000.0f && prm == 1) {
return i_actor;
@@ -2070,7 +2070,7 @@ int daE_PM_c::Execute() {
}
Yazirushi();
if (mStage == 4) {
BossAction();
} else if (mStage == 0) {
@@ -2145,7 +2145,7 @@ void daE_PM_c::StartAction() {
mMode++;
mTimer[0] = 240;
}
} else if (mStage == 4) {
SearchNearP();
mCcStts.Init(0xFA, 0xFF, this);
@@ -2276,7 +2276,7 @@ void daE_PM_c::GakkiLoopAction(cXyz param_0, f32 param_1) {
s16 angle = shape_angle.y + step * i;
cLib_offsetPos(&vec1, &param_0, angle, &vec2);
if (!way_bg_check2(this, vec3, vec1) || mStage == 4) {
mPuppetID[i] = fopAcM_createChild(PROC_E_FS, fopAcM_GetID(this), 0xFFFFFFF,
mPuppetID[i] = fopAcM_createChild(fpcNm_E_FS_e, fopAcM_GetID(this), 0xFFFFFFF,
&vec1, fopAcM_GetRoomNo(this), &shape_angle,
NULL, -1, NULL);
}
@@ -2624,7 +2624,7 @@ int daE_PM_c::Draw() {
int daE_PM_c::Delete() {
dComIfG_resDelete(&mPhase, "E_PM");
if (mHIOInit) {
hio_set = false;
}
@@ -2716,7 +2716,7 @@ void daE_PM_c::SkipChk() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(shape_angle.y);
mDoMtx_stack_c::multVec(&vec1, &vec1);
mPuppetID[i] = fopAcM_createChild(PROC_E_FS, fopAcM_GetID(this), 0, &vec1,
mPuppetID[i] = fopAcM_createChild(fpcNm_E_FS_e, fopAcM_GetID(this), 0, &vec1,
fopAcM_GetRoomNo(this), &shape_angle,
NULL, -1, NULL);
}
@@ -2728,7 +2728,7 @@ void daE_PM_c::SkipChk() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(shape_angle.y);
mDoMtx_stack_c::multVec(&vec1, &vec1);
mPuppetID[i] = fopAcM_createChild(PROC_E_FS, fopAcM_GetID(this), 0, &vec1,
mPuppetID[i] = fopAcM_createChild(fpcNm_E_FS_e, fopAcM_GetID(this), 0, &vec1,
fopAcM_GetRoomNo(this), &shape_angle,
NULL, -1, NULL);
}
@@ -2870,18 +2870,18 @@ static actor_method_class l_daE_PM_Method = {
};
actor_process_profile_definition g_profile_E_PM = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_PM, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daE_PM_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
161, // mPriority
&l_daE_PM_Method, // sub_method
0x00040100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_PM_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daE_PM_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_PM_e,
/* Actor SubMtd */ &l_daE_PM_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};