Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+20 -20
View File
@@ -521,7 +521,7 @@ static void e_rdb_damage(e_rdb_class* i_this) {
static void e_rdb_end(e_rdb_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
e_wb_class* actor = (e_wb_class*)fopAcM_SearchByName(PROC_E_WB);
e_wb_class* actor = (e_wb_class*)fopAcM_SearchByName(fpcNm_E_WB_e);
int frame = i_this->mpModelMorf->getFrame();
cXyz sp40;
f32 fVar1 = 0.0f;
@@ -864,7 +864,7 @@ static void damage_check(e_rdb_class* i_this) {
}
static void* shot_s_sub(void* i_actor, void* i_data) {
if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_ARROW) &&
if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_ARROW_e) &&
(fopAcM_GetParam(i_actor) == 1 || fopAcM_GetParam(i_actor) == 2))
{
cXyz sp28 = static_cast<fopAc_ac_c*>(i_data)->current.pos -
@@ -1285,7 +1285,7 @@ static void demo_camera(e_rdb_class* i_this) {
csXyz i_angle(0, cM_atan2s(sp28.x, sp28.z), 0);
sp58 = a_this->current.pos;
sp58.y += 2000.0f;
fopAcM_create(PROC_E_RD, 12, &sp58, fopAcM_GetRoomNo(a_this), &i_angle, NULL, -1);
fopAcM_create(fpcNm_E_RD_e, 12, &sp58, fopAcM_GetRoomNo(a_this), &i_angle, NULL, -1);
sp34.set(-7530.0f, 50.0f, -5451.0f);
player->setPlayerPosAndAngle(&sp34, -0x5F3B, 0);
i_this->mDemoCamCenter.set(-7661.0f, 323.0f, -5684.0f);
@@ -1295,7 +1295,7 @@ static void demo_camera(e_rdb_class* i_this) {
}
if (i_this->field_0x10aa >= 40) {
e_rd_class* bulblin_p = (e_rd_class*)fopAcM_SearchByName(PROC_E_RD);
e_rd_class* bulblin_p = (e_rd_class*)fopAcM_SearchByName(fpcNm_E_RD_e);
if (bulblin_p != NULL) {
a_this->current.pos = bulblin_p->enemy.current.pos;
a_this->eyePos = bulblin_p->enemy.eyePos;
@@ -1342,8 +1342,8 @@ static void demo_camera(e_rdb_class* i_this) {
if (i_this->field_0x10aa == 180) {
sVar1 = 1;
fopAcM_delete(a_this);
fopAcM_delete(fopAcM_SearchByName(PROC_E_RD));
fopAcM_delete(fopAcM_SearchByName(PROC_E_WB));
fopAcM_delete(fopAcM_SearchByName(fpcNm_E_RD_e));
fopAcM_delete(fopAcM_SearchByName(fpcNm_E_WB_e));
dComIfGs_onStageMiddleBoss();
int swBit = fopAcM_GetParam(a_this) >> 24;
if (swBit != 0xFF) {
@@ -1921,18 +1921,18 @@ static actor_method_class l_daE_RDB_Method = {
};
actor_process_profile_definition g_profile_E_RDB = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_RDB, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_rdb_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
156, // mPriority
&l_daE_RDB_Method, // sub_method
0x00044100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_RDB_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(e_rdb_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_RDB_e,
/* Actor SubMtd */ &l_daE_RDB_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};