mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-31 07:45:48 -04:00
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
+44
-44
@@ -332,7 +332,7 @@ static int e_wb_lr_wall_check(e_wb_class* i_this) {
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fopAc_ac_c* r30;
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if (dComIfG_Bgsp().LineCross(&linChk)) {
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r30 = dComIfG_Bgsp().GetActorPointer(linChk);
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if (fopAcM_GetName(r30) == PROC_BG) {
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if (fopAcM_GetName(r30) == fpcNm_BG_e) {
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return -1;
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}
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}
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@@ -343,7 +343,7 @@ static int e_wb_lr_wall_check(e_wb_class* i_this) {
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if (dComIfG_Bgsp().LineCross(&linChk)) {
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r30 = dComIfG_Bgsp().GetActorPointer(linChk);
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if (fopAcM_GetName(r30) == PROC_BG) {
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if (fopAcM_GetName(r30) == fpcNm_BG_e) {
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return 1;
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}
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}
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@@ -520,7 +520,7 @@ static s16 e_wb_wall_check(e_wb_class* i_this) {
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linChk.Set(&cStack_ac, &cStack_b8, a_this);
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if (dComIfG_Bgsp().LineCross(&linChk)) {
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fopAc_ac_c* uVar3 = dComIfG_Bgsp().GetActorPointer(linChk);
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if (fopAcM_GetName(uVar3) != PROC_BG) {
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if (fopAcM_GetName(uVar3) != fpcNm_BG_e) {
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return 0;
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}
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cXyz cStack_c4(linChk.GetCross());
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@@ -1260,7 +1260,7 @@ static void e_wb_f_run(e_wb_class* i_this) {
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static void* s_wbstart_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_WB) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
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e_wb_class* wb = static_cast<e_wb_class*>(i_actor);
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if (wb->field_0x79d == 0) {
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wb->field_0x7a6 = 1;
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@@ -1766,7 +1766,7 @@ static void arrow_rd_set(e_wb_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
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static cXyz arrow_rd_pos[1] = {cXyz(36460.0f, 1040.0f, -17020.0f)};
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for (int i = 0; i < 1; i++) {
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fopAcM_create(PROC_E_RD, 0xff00a3ff, &arrow_rd_pos[i], fopAcM_GetRoomNo(a_this), 0, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, 0xff00a3ff, &arrow_rd_pos[i], fopAcM_GetRoomNo(a_this), 0, 0, -1);
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}
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}
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@@ -2778,7 +2778,7 @@ static void damage_check(e_wb_class* i_this) {
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if (!daAlink_getAlinkActorClass()->checkBoarRideOwn(a_this) &&
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i_this->field_0x6a0 == 0 && a_this->speedF < 1.0f &&
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fopAcM_GetName(hit_actor) == PROC_ALINK) {
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fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
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ANGLE_ADD(i_this->field_0x6ba, 2);
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if (i_this->field_0x6ba >= 150) {
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i_this->field_0x692 = i_this->mActionID;
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@@ -2790,7 +2790,7 @@ static void damage_check(e_wb_class* i_this) {
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}
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if ((lbl_244_bss_47 != 0 || lbl_244_bss_45 != 0) &&
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fopAcM_GetName(hit_actor) == PROC_E_WB)
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fopAcM_GetName(hit_actor) == fpcNm_E_WB_e)
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{
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e_wb_class* wb = (e_wb_class*)hit_actor;
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if (i_this->field_0x6a0 == 0) {
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@@ -3079,11 +3079,11 @@ static void wb_rd_reset(e_wb_class* i_this) {
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cXyz pos = a_this->current.pos;
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if (i_this->mParam2 == 1 || i_this->mParam2 == 2) {
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fopAcM_create(PROC_E_RD, 0xff010301, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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fopAcM_create(PROC_E_RD, 0xff010302, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, 0xff010301, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, 0xff010302, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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} else if (i_this->mParam2 >= 3) {
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fopAcM_create(PROC_E_RD, 0xff010101, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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fopAcM_create(PROC_E_RD, 0xff010102, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, 0xff010101, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, 0xff010102, &pos, fopAcM_GetRoomNo(a_this), &player->shape_angle, 0, -1);
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}
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}
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@@ -3095,13 +3095,13 @@ static void wb_c_rd_reset(e_wb_class* i_this) {
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param = 0xff020300;
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}
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cXyz pos = a_this->current.pos;
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fopAcM_create(PROC_E_RD, param | 1, &pos, fopAcM_GetRoomNo(a_this), 0, 0, -1);
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fopAcM_create(PROC_E_RD, param | 2, &pos, fopAcM_GetRoomNo(a_this), 0, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, param | 1, &pos, fopAcM_GetRoomNo(a_this), 0, 0, -1);
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fopAcM_create(fpcNm_E_RD_e, param | 2, &pos, fopAcM_GetRoomNo(a_this), 0, 0, -1);
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}
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static void* s_rddel_sub(void* param_0, void* param_1) {
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UNUSED(param_1);
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if (fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == PROC_E_RD) {
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if (fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == fpcNm_E_RD_e) {
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e_rd_class* rd = (e_rd_class*)param_0;
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if (rd->actor_set == 0) {
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fopAcM_delete((fopAc_ac_c*)param_0);
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@@ -3114,7 +3114,7 @@ static int rd_count;
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static void* s_rdcount_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_RD) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
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if (((e_rd_class*)i_actor)->actor_set == 0 &&
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(((e_rd_class*)i_actor)->arg1 == 1 || ((e_rd_class*)i_actor)->arg1 == 2))
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{
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@@ -3126,7 +3126,7 @@ static void* s_rdcount_sub(void* i_actor, void* i_data) {
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static void* s_rddel2_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_RD) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
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e_rd_class* rd = ((e_rd_class*)i_actor);
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fopAc_ac_c* r28 = fopAcM_SearchByID(rd->boar_id);
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if (r28 == i_data) {
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@@ -3140,7 +3140,7 @@ static void e_wb_crv_wait(e_wb_class* i_this) {
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fopEn_enemy_c* a_this = &i_this->mEnemy;
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cXyz unused, unused2;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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fopAc_ac_c* king_bulblin = fopAcM_SearchByName(PROC_E_RDB);
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fopAc_ac_c* king_bulblin = fopAcM_SearchByName(fpcNm_E_RDB_e);
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i_this->field_0x6a0 = 0x14;
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switch (i_this->mActionMode) {
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@@ -3170,7 +3170,7 @@ static void e_wb_crv_wait(e_wb_class* i_this) {
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static s8 e_wb_c_run(e_wb_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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fopAc_ac_c* coach_ = fopAcM_SearchByName(PROC_NPC_COACH);
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fopAc_ac_c* coach_ = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
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fopAc_ac_c* coach = coach_;
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e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->field_0x1434);
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@@ -3643,7 +3643,7 @@ static void action(e_wb_class* i_this) {
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static void* s_wbZrevise_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_WB) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
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e_wb_class* a_this = static_cast<e_wb_class*>(i_actor);
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if (a_this->field_0x79d == 0) {
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a_this->mEnemy.current.pos = a_this->mEnemy.home.pos;
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@@ -3655,7 +3655,7 @@ static void* s_wbZrevise_sub(void* i_actor, void* i_data) {
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static void* s_spd0_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_WB) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
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e_wb_class* a_this = static_cast<e_wb_class*>(i_actor);
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if (a_this->field_0x79d == 0) {
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a_this->mEnemy.speedF = 0.0f;
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@@ -3667,7 +3667,7 @@ static void* s_spd0_sub(void* i_actor, void* i_data) {
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static void* s_wbdel_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_WB) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
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e_wb_class* a_this = static_cast<e_wb_class*>(i_actor);
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if (a_this->field_0x79d == 0) {
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fopAcM_delete((fopAc_ac_c*)i_actor);
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@@ -3679,7 +3679,7 @@ static void* s_wbdel_sub(void* i_actor, void* i_data) {
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static void* s_rdArrowWait_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_RD) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
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e_rd_class* a_this = static_cast<e_rd_class*>(i_actor);
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if (a_this->weapon_type == 2 || a_this->weapon_type == 3) {
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a_this->timer[1] = cM_rndF(20.0) + 3.0f;
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@@ -3715,7 +3715,7 @@ static void demo_camera(e_wb_class* i_this) {
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if (i_this->field_0x169e != 0) {
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horse = (daHorse_c*)dComIfGp_getHorseActor();
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local_194 = (e_rd_class*)fopAcM_SearchByID(i_this->field_0x1434);
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rdb = (e_rdb_class*)fopAcM_SearchByName(PROC_E_RDB);
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rdb = (e_rdb_class*)fopAcM_SearchByName(fpcNm_E_RDB_e);
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}
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cXyz local_3c, cStack_48, cStack_54, cStack_60;
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@@ -4566,7 +4566,7 @@ static void demo_camera(e_wb_class* i_this) {
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}
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} break;
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case 0x3e: {
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daObjCRVSTEEL_c* crvSteel = (daObjCRVSTEEL_c*)fopAcM_SearchByName(PROC_Obj_CRVSTEEL);
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daObjCRVSTEEL_c* crvSteel = (daObjCRVSTEEL_c*)fopAcM_SearchByName(fpcNm_Obj_CRVSTEEL_e);
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if (i_this->field_0x16a0 == (s16)(20 + AREG_S(4))) {
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crvSteel->OpenSet(20.0f + AREG_F(3), 350.0f + AREG_F(4));
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Z2GetAudioMgr()->seStart(Z2SE_OBJ_CRVN_URA_GATE, &crvSteel->current.pos, 0, 0, 1.0f,
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@@ -4681,7 +4681,7 @@ static void demo_camera(e_wb_class* i_this) {
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cStack_48.set(1800.0f, player->current.pos.y, -192.0f);
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player->setPlayerPosAndAngle(&cStack_48, 0, 0);
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if (i_this->field_0x16a0 == (s16)(2 + VREG_S(1))) {
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daObjCRVGATE_c* crvGate = (daObjCRVGATE_c*)fopAcM_SearchByName(PROC_Obj_CRVGATE);
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daObjCRVGATE_c* crvGate = (daObjCRVGATE_c*)fopAcM_SearchByName(fpcNm_Obj_CRVGATE_e);
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crvGate->SetB_Close();
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}
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@@ -4913,7 +4913,7 @@ static void demo_camera(e_wb_class* i_this) {
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} break;
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case 0x60: {
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if (i_this->field_0x16a0 >= 100) {
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fopAc_ac_c* local_1b0 = fopAcM_SearchByName(PROC_NPC_COACH);
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fopAc_ac_c* local_1b0 = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
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a_this->current.pos = local_1b0->eyePos;
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a_this->current.pos.z = a_this->current.pos.z - VREG_F(17);
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}
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@@ -4923,7 +4923,7 @@ static void demo_camera(e_wb_class* i_this) {
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}
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} break;
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case 0x61: {
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fopAc_ac_c* local_1b4 = fopAcM_SearchByName(PROC_NPC_COACH);
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fopAc_ac_c* local_1b4 = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
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a_this->current.pos = local_1b4->eyePos;
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a_this->current.pos.z = a_this->current.pos.z - VREG_F(17);
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if (i_this->field_0x16a0 == 120) {
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@@ -5371,9 +5371,9 @@ static int daE_WB_Execute(e_wb_class* i_this) {
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fopAc_ac_c* hit_actor = dCc_GetAc(hit_obj->GetAc());
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if (hit_actor != NULL) {
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if (fopAcM_GetName(hit_actor) == PROC_E_RD) {
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if (fopAcM_GetName(hit_actor) == fpcNm_E_RD_e) {
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i_this->mZ2Ride.startCreatureSound(Z2SE_EN_WB_RUNDOWN, 0, -1);
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} else if (fopAcM_GetName(hit_actor) == PROC_ALINK) {
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} else if (fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
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if (daPy_getPlayerActorClass()->checkPlayerGuard()) {
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dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
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}
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@@ -5640,7 +5640,7 @@ static int daE_WB_Create(fopAc_ac_c* i_this) {
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}
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if (a_this->field_0x79d == 1 || a_this->field_0x79d == 2) {
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fopAcM_createChild(PROC_OBJ_WFLAG, fopAcM_GetID(i_this), 0, &i_this->current.pos,
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fopAcM_createChild(fpcNm_OBJ_WFLAG_e, fopAcM_GetID(i_this), 0, &i_this->current.pos,
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fopAcM_GetRoomNo(i_this), 0, 0, -1, 0);
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}
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@@ -5799,20 +5799,20 @@ static actor_method_class l_daE_WB_Method = {
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};
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actor_process_profile_definition g_profile_E_WB = {
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fpcLy_CURRENT_e, // mLayerID
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4, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_E_WB, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(e_wb_class), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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152, // mPriority
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&l_daE_WB_Method, // sub_method
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0x00044100, // mStatus
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fopAc_ENEMY_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 4,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_E_WB_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(e_wb_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_E_WB_e,
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/* Actor SubMtd */ &l_daE_WB_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ENEMY_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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AUDIO_INSTANCES;
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