mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 04:48:21 -04:00
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
+17
-17
@@ -150,7 +150,7 @@ static int daE_YK_Draw(e_yk_class* i_this) {
|
||||
*
|
||||
* Checks if the given actor is:
|
||||
* - A valid actor
|
||||
* - A boomerang (PROC_BOOMERANG)
|
||||
* - A boomerang (fpcNm_BOOMERANG_e)
|
||||
* - Player is not in a certain state (0x80000)
|
||||
* - Boomerang is charged
|
||||
* - Boomerang parameter is 1
|
||||
@@ -159,7 +159,7 @@ static int daE_YK_Draw(e_yk_class* i_this) {
|
||||
* by a charged boomerang's wind effect.
|
||||
*/
|
||||
static void* shot_b_sub(void* i_actor, void* param_1) {
|
||||
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_BOOMERANG &&
|
||||
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_BOOMERANG_e &&
|
||||
!dComIfGp_checkPlayerStatus0(0,0x80000) &&
|
||||
daPy_py_c::checkBoomerangCharge() &&
|
||||
fopAcM_GetParam(i_actor) == 1) {
|
||||
@@ -1473,7 +1473,7 @@ static int daE_YK_Create(fopAc_ac_c* i_this) {
|
||||
|
||||
yk->mPlayerTrigger = 100.0f * yk->mPlayerTriggerBase;
|
||||
|
||||
if (fopAcM_SearchByName(PROC_E_PZ)) {
|
||||
if (fopAcM_SearchByName(fpcNm_E_PZ_e)) {
|
||||
// For phantom zant fights. Used in pl_check above
|
||||
yk->mPlayerTrigger = 100000.0f;
|
||||
}
|
||||
@@ -1558,18 +1558,18 @@ static actor_method_class l_daE_YK_Method = {
|
||||
};
|
||||
|
||||
actor_process_profile_definition g_profile_E_YK = {
|
||||
fpcLy_CURRENT_e, // mLayerID
|
||||
7, // mListID
|
||||
fpcPi_CURRENT_e, // mListPrio
|
||||
PROC_E_YK, // mProcName
|
||||
&g_fpcLf_Method.base, // sub_method
|
||||
sizeof(e_yk_class), // mSize
|
||||
0, // mSizeOther
|
||||
0, // mParameters
|
||||
&g_fopAc_Method.base, // sub_method
|
||||
188, // mPriority
|
||||
&l_daE_YK_Method, // sub_method
|
||||
0x10050100, // mStatus
|
||||
fopAc_ENEMY_e, // mActorType
|
||||
fopAc_CULLBOX_CUSTOM_e, // cullType
|
||||
/* Layer ID */ fpcLy_CURRENT_e,
|
||||
/* List ID */ 7,
|
||||
/* List Prio */ fpcPi_CURRENT_e,
|
||||
/* Proc Name */ fpcNm_E_YK_e,
|
||||
/* Proc SubMtd */ &g_fpcLf_Method.base,
|
||||
/* Size */ sizeof(e_yk_class),
|
||||
/* Size Other */ 0,
|
||||
/* Parameters */ 0,
|
||||
/* Leaf SubMtd */ &g_fopAc_Method.base,
|
||||
/* Draw Prio */ fpcDwPi_E_YK_e,
|
||||
/* Actor SubMtd */ &l_daE_YK_Method,
|
||||
/* Status */ fopAcStts_UNK_0x10000000_e | fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x10000_e | fopAcStts_CULL_e,
|
||||
/* Group */ fopAc_ENEMY_e,
|
||||
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user