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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -1242,7 +1242,7 @@ void daNpcT_c::tgHitCallBack(fopAc_ac_c* i_actor1, dCcD_GObjInf* i_obj1, fopAc_a
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fopAc_ac_c* actor1 = i_actor1;
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u8 cut_type = 0;
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if (i_actor2 != NULL) {
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if (fopAcM_GetProfName(i_actor2) == PROC_ALINK) {
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if (fopAcM_GetProfName(i_actor2) == fpcNm_ALINK_e) {
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cut_type = static_cast<daPy_py_c*>(i_actor2)->getCutType();
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} else {
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cut_type = daPy_py_c::CUT_TYPE_NM_VERTICAL;
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@@ -2235,7 +2235,7 @@ fopAc_ac_c* daNpcT_c::hitChk(dCcD_GObjInf* i_objInf, u32 param_1) {
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if (mDamageTimer == 0) {
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hit_actor_p = i_objInf->GetTgHitAc();
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if (hit_actor_p != NULL) {
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if (fopAcM_GetName(hit_actor_p) == PROC_NPC_TK && (param_1 & 1)) {
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if (fopAcM_GetName(hit_actor_p) == fpcNm_NPC_TK_e && (param_1 & 1)) {
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((daNPC_TK_c*)hit_actor_p)->setBump();
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return hit_actor_p;
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}
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@@ -2403,7 +2403,7 @@ BOOL daNpcT_c::srchPlayerActor() {
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cXyz daNpcT_c::getAttnPos(fopAc_ac_c* i_actor) {
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cXyz attn_pos = i_actor->attention_info.position;
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if (fopAcM_GetName(i_actor) == PROC_ALINK) {
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if (fopAcM_GetName(i_actor) == fpcNm_ALINK_e) {
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attn_pos.y -= daPy_py_c::getAttentionOffsetY();
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if (daPy_py_c::checkNowWolf()) {
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attn_pos = i_actor->current.pos;
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@@ -2610,7 +2610,7 @@ fopAc_ac_c* daNpcT_c::getEvtAreaTagP(int i_type, int i_no) {
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f32 var_f31 = G_CM3D_F_INF;
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mFindCount = 0;
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mSrchName = PROC_TAG_EVTAREA;
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mSrchName = fpcNm_TAG_EVTAREA_e;
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fpcM_Search(srchActor, this);
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for (int i = 0; i < mFindCount; i++) {
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@@ -2625,7 +2625,7 @@ fopAc_ac_c* daNpcT_c::getEvtAreaTagP(int i_type, int i_no) {
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fopAc_ac_c* daNpcT_c::getShopItemTagP() {
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int unusedInt1 = 0;
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mFindCount = 0;
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mSrchName = PROC_TAG_SHOPITM;
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mSrchName = fpcNm_TAG_SHOPITM_e;
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fpcM_Search(srchActor, this);
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for (s32 i = 0; i < mFindCount; i++) {
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