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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -1195,65 +1195,65 @@ void daNpc_Besu_c::srchActors() {
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switch (mType) {
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case 0:
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if (mActorMngr[0].getActorP() == NULL) {
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mActorMngr[0].entry(getNearestActorP(PROC_NPC_TARO));
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mActorMngr[0].entry(getNearestActorP(fpcNm_NPC_TARO_e));
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}
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if (mActorMngr[1].getActorP() == NULL) {
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mActorMngr[1].entry(getNearestActorP(PROC_NPC_MARO));
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mActorMngr[1].entry(getNearestActorP(fpcNm_NPC_MARO_e));
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return;
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}
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break;
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case 2:
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if (mActorMngr[3].getActorP() == NULL) {
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// LEN is Renaldo
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mActorMngr[3].entry(getNearestActorP(PROC_NPC_LEN));
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mActorMngr[3].entry(getNearestActorP(fpcNm_NPC_LEN_e));
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return;
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}
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break;
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case 11:
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if (mActorMngr[0].getActorP() == NULL) {
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mActorMngr[0].entry(getNearestActorP(PROC_NPC_TARO));
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mActorMngr[0].entry(getNearestActorP(fpcNm_NPC_TARO_e));
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}
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if (mActorMngr[1].getActorP() == NULL) {
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mActorMngr[1].entry(getNearestActorP(PROC_NPC_MARO));
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mActorMngr[1].entry(getNearestActorP(fpcNm_NPC_MARO_e));
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return;
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}
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break;
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case 12:
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if (mActorMngr[0].getActorP() == NULL) {
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mActorMngr[0].entry(getNearestActorP(PROC_NPC_TARO));
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mActorMngr[0].entry(getNearestActorP(fpcNm_NPC_TARO_e));
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}
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if (mActorMngr[1].getActorP() == NULL) {
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mActorMngr[1].entry(getNearestActorP(PROC_NPC_MARO));
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mActorMngr[1].entry(getNearestActorP(fpcNm_NPC_MARO_e));
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return;
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}
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break;
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case 13:
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if (mActorMngr[0].getActorP() == NULL) {
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mActorMngr[0].entry(getNearestActorP(PROC_NPC_TARO));
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mActorMngr[0].entry(getNearestActorP(fpcNm_NPC_TARO_e));
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}
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if (mActorMngr[2].getActorP() == NULL) {
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mActorMngr[2].entry(getNearestActorP(PROC_NPC_KOLIN));
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mActorMngr[2].entry(getNearestActorP(fpcNm_NPC_KOLIN_e));
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}
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if (mActorMngr[4].getActorP() == NULL) {
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mActorMngr[4].entry(getNearestActorP(PROC_NPC_SARU));
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mActorMngr[4].entry(getNearestActorP(fpcNm_NPC_SARU_e));
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return;
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}
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break;
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case 14:
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if (mActorMngr[0].getActorP() == NULL) {
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mActorMngr[0].entry(getNearestActorP(PROC_NPC_TARO));
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mActorMngr[0].entry(getNearestActorP(fpcNm_NPC_TARO_e));
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}
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if (mActorMngr[1].getActorP() == NULL) {
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mActorMngr[1].entry(getNearestActorP(PROC_NPC_MARO));
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mActorMngr[1].entry(getNearestActorP(fpcNm_NPC_MARO_e));
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return;
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}
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break;
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case 17:
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if (mActorMngr[5].getActorP() == NULL) {
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mActorMngr[5].entry(getNearestActorP(PROC_NPC_HANJO));
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mActorMngr[5].entry(getNearestActorP(fpcNm_NPC_HANJO_e));
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}
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if (mActorMngr[6].getActorP() == NULL) {
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mActorMngr[6].entry(getNearestActorP(PROC_NPC_SEIRA));
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mActorMngr[6].entry(getNearestActorP(fpcNm_NPC_SEIRA_e));
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}
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break;
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}
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@@ -1329,9 +1329,9 @@ void daNpc_Besu_c::action() {
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}
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void daNpc_Besu_c::beforeMove() {
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fopAcM_OffStatus(this, 0x08000000U);
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fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
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if (checkHide()) {
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fopAcM_OnStatus(this, 0x08000000U);
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fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
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}
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if (checkHide() || mNoDraw) {
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@@ -3069,18 +3069,18 @@ static actor_method_class daNpc_Besu_MethodTable = {
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};
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actor_process_profile_definition g_profile_NPC_BESU = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_NPC_BESU, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daNpc_Besu_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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323, // mPriority
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&daNpc_Besu_MethodTable, // sub_method
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0x00040108, // mStatus
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fopAc_NPC_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NPC_BESU_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daNpc_Besu_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_NPC_BESU_e,
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/* Actor SubMtd */ &daNpc_Besu_MethodTable,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x8_e,
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/* Group */ fopAc_NPC_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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