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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -610,7 +610,7 @@ void daNpc_Hanjo_c::action() {
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fopAc_ac_c* hitActor = hitChk(&mCyl1, 0xffffffff);
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if (hitActor != NULL) {
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cCcD_Obj* hitObj = mCyl1.GetTgHitObj();
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if (hitObj->ChkAtType(AT_TYPE_THROW_OBJ) && (fopAcM_GetName(hitActor) != PROC_NPC_TK || mType != TYPE_1))
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if (hitObj->ChkAtType(AT_TYPE_THROW_OBJ) && (fopAcM_GetName(hitActor) != fpcNm_NPC_TK_e || mType != TYPE_1))
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{
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mStagger.setParam(this,
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hitActor, mCurAngle.y);
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@@ -638,9 +638,9 @@ void daNpc_Hanjo_c::action() {
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void daNpc_Hanjo_c::beforeMove() {
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cXyz oldPos;
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cXyz pos;
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fopAcM_OffStatus(this, 0x8000000);
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fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
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if (checkHide()) {
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fopAcM_OnStatus(this, 0x8000000);
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fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
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}
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if (checkHide() || mNoDraw != 0) {
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attention_info.flags = 0;
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@@ -1248,7 +1248,7 @@ int daNpc_Hanjo_c::cutPursuitBee(int param_1) {
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if (mStones[i].getSphP()->ChkCoHit()) {
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fopAc_ac_c* hitActor = mStones[i].getSphP()->GetCoHitObj()->GetAc();
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fopAc_ac_c* hitActor2 = dCc_GetAc(hitActor);
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if (hitActor2 != NULL && fopAcM_GetName(hitActor2) == PROC_E_NEST) {
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if (hitActor2 != NULL && fopAcM_GetName(hitActor2) == fpcNm_E_NEST_e) {
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mEventTimer = mpHIO->m.field_0xb0;
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}
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mStones[i].initialize();
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@@ -1960,18 +1960,18 @@ static actor_method_class daNpc_Hanjo_MethodTable = {
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};
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actor_process_profile_definition g_profile_NPC_HANJO = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_NPC_HANJO, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daNpc_Hanjo_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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341, // mPriority
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&daNpc_Hanjo_MethodTable, // sub_method
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0x00040107, // mStatus
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fopAc_NPC_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NPC_HANJO_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daNpc_Hanjo_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_NPC_HANJO_e,
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/* Actor SubMtd */ &daNpc_Hanjo_MethodTable,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
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/* Group */ fopAc_NPC_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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