Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+20 -20
View File
@@ -622,7 +622,7 @@ void daNpc_Moi_c::setParam() {
attention_info.distances[fopAc_attn_SPEAK_e] =
daNpcT_getDistTableIdx(talk_distance, talk_angle);
attention_info.flags = 0;
fopAcM_OffStatus(this, 0x100);
fopAcM_OffStatus(this, fopAcStts_CULL_e);
} else {
attention_info.distances[fopAc_attn_LOCK_e] =
daNpcT_getDistTableIdx(attention_distance, attention_angle);
@@ -781,7 +781,7 @@ void daNpc_Moi_c::action() {
}
}
if (mSph.ChkAtHit() && fopAcM_GetProfName(mSph.GetAtHitAc()) == PROC_ALINK) {
if (mSph.ChkAtHit() && fopAcM_GetProfName(mSph.GetAtHitAc()) == fpcNm_ALINK_e) {
/* dSv_event_tmp_flag_c::T_0047 - Ordon Village - Right after wrestling with Bo
(Used to connect with conversation after wearing clothes)
*/
@@ -790,9 +790,9 @@ void daNpc_Moi_c::action() {
}
void daNpc_Moi_c::beforeMove() {
fopAcM_OffStatus(this, 0x8000000);
fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
if (checkHide()) {
fopAcM_OnStatus(this, 0x8000000);
fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
}
if (checkHide() || mNoDraw != 0) {
@@ -1059,7 +1059,7 @@ int daNpc_Moi_c::setAction(int (daNpc_Moi_c::*param_0)(void*)) {
}
BOOL daNpc_Moi_c::chkPlayerGetWoodShield() {
return (u8)(dComIfGs_isItemFirstBit(fpcNm_ITEM_WOOD_SHIELD) ? 1 : 0);
return (u8)(dComIfGs_isItemFirstBit(dItemNo_WOOD_SHIELD_e) ? 1 : 0);
}
void daNpc_Moi_c::setSSlash(int param_1) {
@@ -1146,7 +1146,7 @@ void daNpc_Moi_c::torch() {
if (actor == NULL && field_0x166f == 0) {
if (field_0x15c0 == 0xFFFFFFFF) {
field_0x15c0 =
fopAcM_createChild(PROC_EP, fopAcM_GetID(this), -247, &field_0x1628,
fopAcM_createChild(fpcNm_EP_e, fopAcM_GetID(this), -247, &field_0x1628,
fopAcM_GetRoomNo(this), &mCurAngle, NULL, -1, NULL);
}
if (fopAcM_SearchByID(field_0x15c0, &actor) && actor != NULL) {
@@ -1991,20 +1991,20 @@ static actor_method_class daNpc_Moi_MethodTable = {
};
actor_process_profile_definition g_profile_NPC_MOI = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_NPC_MOI, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daNpc_Moi_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
355, // mPriority
&daNpc_Moi_MethodTable, // sub_method
0x00040107, // mStatus
fopAc_NPC_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_NPC_MOI_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daNpc_Moi_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_NPC_MOI_e,
/* Actor SubMtd */ &daNpc_Moi_MethodTable,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
/* Group */ fopAc_NPC_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES