Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+31 -31
View File
@@ -1,6 +1,6 @@
/**
* @file d_a_npc_shad.cpp
*
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
@@ -13,16 +13,16 @@
#include <cstring>
const daNpcShad_HIOParam daNpcShad_Param_c::m = {
35.0f, // attention_offset
35.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale
1.0f, // scale
400.0f, // real_shadow_size
255.0f, // weight
200.0f, // height
35.0f, // knee_length
30.0f, // width
0.0f, // body_angleX_max
0.0f, // body_angleX_min
0.0f, // body_angleX_max
0.0f, // body_angleX_min
45.0f, // body_angleY_max
-45.0f, // body_angleY_min
30.0f, // head_angleX_max
@@ -390,7 +390,7 @@ cPhs_Step daNpcShad_c::Create() {
return cPhs_ERROR_e;
}
fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x4000);
fopAcM_OnStatus(this, fopAcStts_UNK_0x4000_e);
mMode = 2;
}
}
@@ -626,7 +626,7 @@ int daNpcShad_c::ctrlJointCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
J3DModel* model = j3dSys.getModel();
daNpcShad_c* i_this = (daNpcShad_c*)model->getUserArea();
if (i_this != NULL) {
i_this->ctrlJoint(i_joint, model);
}
@@ -739,7 +739,7 @@ bool daNpcShad_c::setExpressionBtp(int i_idx) {
if (i_idx == 0) {
mAnmFlags |= ANM_FLAG_800;
}
return true;
}
@@ -834,7 +834,7 @@ void daNpcShad_c::reset() {
mMotionMorfOverride = 0.0f;
if (isSneaking()) {
fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x4000);
fopAcM_OnStatus(this, fopAcStts_UNK_0x4000_e);
}
setWaitAction();
@@ -1055,7 +1055,7 @@ inline void daNpcShad_c::lookat() {
mLookat.setAttnPos(NULL);
}
mLookat.setParam(body_angleX_min, body_angleX_max, body_angleY_min, body_angleY_max, 0.0f, 0.0f, 0.0f, 0.0f, head_angleX_min, head_angleX_max,
mLookat.setParam(body_angleX_min, body_angleX_max, body_angleY_min, body_angleY_max, 0.0f, 0.0f, 0.0f, 0.0f, head_angleX_min, head_angleX_max,
head_angleY_min, head_angleY_max, mCurAngle.y, spf0);
mLookat.calc(this, model->getBaseTRMtx(), (csXyz**)local_fc, iVar1, sVar1, FALSE);
}
@@ -1533,7 +1533,7 @@ bool daNpcShad_c::talk(void* param_1) {
JUT_ASSERT(2042, FALSE);
break;
}
return rv;
}
@@ -1855,9 +1855,9 @@ BOOL daNpcShad_c::EvCut_ToChantSpell2(int i_cutIndex) {
mTurnMode = 0;
actor = NULL;
fopAcM_SearchByName(PROC_CSTAF, (fopAc_ac_c**)&actor);
fopAcM_SearchByName(fpcNm_CSTAF_e, (fopAc_ac_c**)&actor);
if (actor != NULL) {
fopAcM_OnStatus(actor, fopAcM_STATUS_UNK_0x800);
fopAcM_OnStatus(actor, fopAcStts_STAFF_EXTRA_e);
}
dComIfGp_getEvent()->startCheckSkipEdge(this);
@@ -1902,7 +1902,7 @@ BOOL daNpcShad_c::EvCut_ToChantSpell2(int i_cutIndex) {
case '0010':
statue = NULL;
fopAcM_SearchByName(PROC_CSTAF, (fopAc_ac_c**)&statue);
fopAcM_SearchByName(fpcNm_CSTAF_e, (fopAc_ac_c**)&statue);
if (statue != NULL) {
statue->onCoverVanishFlg();
}
@@ -1993,7 +1993,7 @@ BOOL daNpcShad_c::EvCut_ToChantSpell2(int i_cutIndex) {
case '0010':
return TRUE;
default:
JUT_ASSERT(2540, FALSE);
break;
@@ -2303,7 +2303,7 @@ BOOL daNpcShad_c::EvCut_Disappear(int i_cutIndex) {
if (pos2 != NULL) {
step(cLib_targetAngleY(&current.pos, pos2), -1, 15.0f);
if (pos2->x > current.pos.x) {
speedF = 0.0f;
setMotion(MOT_WAIT_A, -1.0f, FALSE);
@@ -2617,7 +2617,7 @@ inline void daNpcShad_c::setAttnPos() {
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_BACKBONE2));
mDoMtx_stack_c::multVecZero(&sp58);
sp58.y = current.pos.y;
field_0xcb0.SetC(sp58);
field_0xcb0.SetH(mpHIO->m.common.height);
@@ -2647,18 +2647,18 @@ static actor_method_class daNpcShad_MethodTable = {
};
actor_process_profile_definition g_profile_NPC_SHAD = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_NPC_SHAD, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daNpcShad_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
413, // mPriority
&daNpcShad_MethodTable, // sub_method
0x00040100, // mStatus
fopAc_NPC_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_NPC_SHAD_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daNpcShad_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_NPC_SHAD_e,
/* Actor SubMtd */ &daNpcShad_MethodTable,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_NPC_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};