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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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/**
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* @file d_a_npc_zanb.cpp
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*
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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@@ -170,7 +170,7 @@ cPhs_Step daNpc_zanB_c::create() {
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J3DModelData* mdlData_p = mpMorf[0]->getModel()->getModelData();
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fopAcM_SetMtx(this, mpMorf[0]->getModel()->getBaseTRMtx());
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fopAcM_setCullSizeBox(this, -200.0f, -100.0f, -200.0f, 200.0f, 300.0f, 200.0f);
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fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x8000000);
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fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
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mSound.init(¤t.pos, &eyePos, 3, 1);
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#if DEBUG
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@@ -192,7 +192,7 @@ cPhs_Step daNpc_zanB_c::create() {
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mAcch.SetGrndNone();
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mAcch.SetWallNone();
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}
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundH = mAcch.GetGroundH();
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@@ -706,18 +706,18 @@ static actor_method_class daNpc_zanB_MethodTable = {
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};
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actor_process_profile_definition g_profile_NPC_ZANB = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_NPC_ZANB, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daNpc_zanB_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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382, // mPriority
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&daNpc_zanB_MethodTable, // sub_method
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0x00044107, // mStatus
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fopAc_NPC_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NPC_ZANB_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daNpc_zanB_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_NPC_ZANB_e,
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/* Actor SubMtd */ &daNpc_zanB_MethodTable,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
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/* Group */ fopAc_NPC_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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