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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -9,7 +9,7 @@
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#include "SSystem/SComponent/c_math.h"
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#include "d/actor/d_a_midna.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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#include "d/actor/d_a_obj_life_container.h"
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#include "d/actor/d_a_obj_ystone.h"
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#include <cstring>
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@@ -243,7 +243,7 @@ int daObjBossWarp_c::execute() {
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if (field_0x595 && midna != NULL) {
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midna->onTagWaitPos(&field_0x620);
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}
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obj_ystone_class* ystone = (obj_ystone_class*)fopAcM_SearchByName(PROC_OBJ_YSTONE);
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obj_ystone_class* ystone = (obj_ystone_class*)fopAcM_SearchByName(fpcNm_OBJ_YSTONE_e);
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int level = getNowLevel();
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if (ystone != NULL && midna != NULL) {
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@@ -314,7 +314,7 @@ void daObjBossWarp_c::actionWait() {
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void daObjBossWarp_c::actionOrderEvent() {
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if (eventInfo.checkCommandDemoAccrpt()) {
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dComIfGp_event_setTalkPartner(fopAcM_SearchByName(PROC_OBJ_YSTONE));
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dComIfGp_event_setTalkPartner(fopAcM_SearchByName(fpcNm_OBJ_YSTONE_e));
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setAction(ACT_EVENT);
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mStaffId = dComIfGp_evmng_getMyStaffId("WARPHOLE", NULL, 0);
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demoProc();
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@@ -446,10 +446,10 @@ int daObjBossWarp_c::demoProc() {
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};
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daPy_py_c* player = daPy_getPlayerActorClass();
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obj_ystone_class* ystone = (obj_ystone_class*)fopAcM_SearchByName(PROC_OBJ_YSTONE);
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obj_ystone_class* ystone = (obj_ystone_class*)fopAcM_SearchByName(fpcNm_OBJ_YSTONE_e);
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cXyz unused(100000.0f, 0.0f, 0.0f);
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daMidna_c* midna = (daMidna_c*)daPy_py_c::getMidnaActor();
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daObjLife_c* life_container = (daObjLife_c*)fopAcM_SearchByName(PROC_Obj_LifeContainer);
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daObjLife_c* life_container = (daObjLife_c*)fopAcM_SearchByName(fpcNm_Obj_LifeContainer_e);
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cXyz life_pos(900.0f, 0.0f, 0.0f);
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int act_idx = dComIfGp_evmng_getMyActIdx(mStaffId, action_table, 15, 0, 0);
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@@ -671,18 +671,18 @@ static actor_method_class l_daObjBossWarp_Method = {
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};
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actor_process_profile_definition g_profile_Obj_BossWarp = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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PROC_Obj_BossWarp,
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&g_fpcLf_Method.base,
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sizeof(daObjBossWarp_c),
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0,
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0,
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&g_fopAc_Method.base,
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0x2DA,
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&l_daObjBossWarp_Method,
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0x44000,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_CUSTOM_e,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_BossWarp_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjBossWarp_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_BossWarp_e,
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/* Actor SubMtd */ &l_daObjBossWarp_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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