Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 30e839c28b
commit 0b0fdd1f60
873 changed files with 19721 additions and 18953 deletions
+18 -18
View File
@@ -110,7 +110,7 @@ static void damage_check(obj_rw_class* i_this) {
sp2C.z = 0.0f;
MtxPosition(&sp2C, &pos);
pos += actor->current.pos;
fopAcM_createItem(&pos, fpcNm_ITEM_HEART, -1, -1, NULL, NULL, 0);
fopAcM_createItem(&pos, dItemNo_HEART_e, -1, -1, NULL, NULL, 0);
}
i_this->field_0x674 = 15;
@@ -122,7 +122,7 @@ static void damage_check(obj_rw_class* i_this) {
fopAcM_createDisappear(actor, &pos, 20, 0, actor->field_0x564);
cXyz scale(1.0f, 1.0f, 1.0f);
fopAcM_createItemForBoss(&pos, fpcNm_ITEM_KAKERA_HEART, fopAcM_GetRoomNo(actor), &actor->shape_angle, &scale, 0.0f, 0.0f, actor->field_0x564);
fopAcM_createItemForBoss(&pos, dItemNo_KAKERA_HEART_e, fopAcM_GetRoomNo(actor), &actor->shape_angle, &scale, 0.0f, 0.0f, actor->field_0x564);
int swbit = (fopAcM_GetParam(actor) & 0xFF000000) >> 0x18;
if (swbit != 0xFF) {
@@ -373,9 +373,9 @@ static int daOBJ_RW_Create(fopAc_ac_c* actor) {
if (swbit != 0xFF && dComIfGs_isSwitch(swbit, fopAcM_GetRoomNo(actor))) {
i_this->field_0xe38 = 1;
cXyz scale(1.0f, 1.0f, 1.0f);
fopAcM_createItemForBoss(&actor->current.pos, fpcNm_ITEM_KAKERA_HEART, fopAcM_GetRoomNo(actor), &actor->shape_angle, &scale, 0.0f, 0.0f, actor->field_0x564);
fopAcM_createItemForBoss(&actor->current.pos, dItemNo_KAKERA_HEART_e, fopAcM_GetRoomNo(actor), &actor->shape_angle, &scale, 0.0f, 0.0f, actor->field_0x564);
} else {
fopAcM_createChild(PROC_OBJ_MAKI, fopAcM_GetID(actor), 0xFFFFFF01, &actor->home.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, -1, NULL);
fopAcM_createChild(fpcNm_OBJ_MAKI_e, fopAcM_GetID(actor), 0xFFFFFF01, &actor->home.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, -1, NULL);
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
@@ -395,18 +395,18 @@ static actor_method_class l_daOBJ_RW_Method = {
};
actor_process_profile_definition g_profile_OBJ_RW = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_OBJ_RW, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(obj_rw_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
711, // mPriority
&l_daOBJ_RW_Method, // sub_method
0x00040100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_OBJ_RW_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(obj_rw_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_OBJ_RW_e,
/* Actor SubMtd */ &l_daOBJ_RW_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};