diff --git a/src/d/actor/d_a_obj_life_container.cpp b/src/d/actor/d_a_obj_life_container.cpp index d3e9182d8e..dec5ae27bd 100644 --- a/src/d/actor/d_a_obj_life_container.cpp +++ b/src/d/actor/d_a_obj_life_container.cpp @@ -213,7 +213,7 @@ int daObjLife_c::create() { if ((goldenWolfFlags.howledAtStoneFlag != 0xFFFF && !dComIfGs_isEventBit(goldenWolfFlags.howledAtStoneFlag)) || dComIfGs_isEventBit(goldenWolfFlags.obtainedItemFlag)) { return cPhs_ERROR_e; - } + } // Store the map marker flag and obtained item flags to turn off/on later if // the player collects the item home.angle.z = goldenWolfFlags.mapMarkerFlag; @@ -221,6 +221,9 @@ int daObjLife_c::create() { // Set the overriden item id auto& goldenWolfOverrides = randomizer_GetContext().mGoldenWolfOverrides; itemId = verifyProgressiveItem(goldenWolfOverrides[goldenWolfFlags.obtainedItemFlag]); + } else if (getStageID() == Ook) { + // Special case for Gale Boomerang check + itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Forest Temple Gale Boomerang")); } else { u8 flag = getSaveBitNo(); u8 stageIdx = getStageID(); @@ -484,12 +487,6 @@ int daObjLife_c::initActionOrderGetDemo() { fopAcM_orderItemEvent(this, 0, 0); eventInfo.onCondition(dEvtCnd_CANGETITEM_e); -#if TARGET_PC - // Special case for Gale Boomerang check - if (randomizer_IsActive() && getStageID() == Ook) { - m_itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Forest Temple Gale Boomerang")); - } -#endif mItemId = fopAcM_createItemForTrBoxDemo(¤t.pos, m_itemNo, -1, fopAcM_GetRoomNo(this), NULL, NULL); JUT_ASSERT(699, mItemId != fpcM_ERROR_PROCESS_ID_e);