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https://github.com/TwilitRealm/dusklight
synced 2026-08-12 03:17:39 -04:00
various matches / cleanup (#2271)
* cleanup various TUs * checkpoint * d_attention doc
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@@ -412,19 +412,19 @@ extern "C" void __dt__12J3DFrameCtrlFv() {
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}
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/* 80CF3970-80CF3A90 0006F0 0120+00 1/1 0/0 0/0 .text create__14daObjSwBallA_cFv */
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#ifdef NONMATCHING
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// NONMATCHING
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int daObjSwBallA_c::create() {
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fopAcM_SetupActor(this, daObjSwBallA_c);
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if (field_0x5c4 == 0) {
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field_0x5c4 = 1;
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field_0x5c6 = orig.angle.x;
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field_0x5c8 = orig.angle.z;
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field_0x5c6 = home.angle.x;
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field_0x5c8 = home.angle.z;
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shape_angle.x = 0;
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current.angle.x = 0;
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orig.angle.x = 0;
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home.angle.x = 0;
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shape_angle.z = 0;
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current.angle.z = 0;
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orig.angle.z = 0;
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home.angle.z = 0;
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}
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int res = dComIfG_resLoad(&field_0x57c, l_arcName);
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if (res == cPhs_COMPLEATE_e) {
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@@ -436,11 +436,6 @@ int daObjSwBallA_c::create() {
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}
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return res;
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}
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#else
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int daObjSwBallA_c::create() {
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// NONMATCHING
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}
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#endif
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/* ############################################################################################## */
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/* 80CF452C-80CF4530 000024 0004+00 1/1 0/0 0/0 .bss None */
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