Isolate JKRHeap operator overloads

Fixes #25

This isolates the JKRHeap operator new/delete overloads. Every single new/delete site in the code has been replaced with a macro.

Sadly for new[] and delete[] we have to keep global operators. The global new[] just allocates into malloc() however, and delete[] goes into free() if it's not in a JKRHeap. So that's fine.
This commit is contained in:
PJB3005
2026-02-27 23:11:59 +01:00
parent f59295c127
commit 0ee3b2b197
634 changed files with 3451 additions and 3350 deletions
+5 -5
View File
@@ -18,17 +18,17 @@ interface_of_controller_pad mDoCPd_c::m_debugCpadInfo[4];
void mDoCPd_c::create() {
#if PLATFORM_GCN || PLATFORM_SHIELD
m_gamePad[0] = new JUTGamePad(JUTGamePad::EPort1);
m_gamePad[0] = JKR_NEW JUTGamePad(JUTGamePad::EPort1);
#endif
if (DEBUG || mDoMain::developmentMode != 0) {
#if PLATFORM_WII
m_gamePad[0] = new JUTGamePad(JUTGamePad::EPort1);
m_gamePad[0] = JKR_NEW JUTGamePad(JUTGamePad::EPort1);
#endif
m_gamePad[1] = new JUTGamePad(JUTGamePad::EPort2);
m_gamePad[2] = new JUTGamePad(JUTGamePad::EPort3);
m_gamePad[3] = new JUTGamePad(JUTGamePad::EPort4);
m_gamePad[1] = JKR_NEW JUTGamePad(JUTGamePad::EPort2);
m_gamePad[2] = JKR_NEW JUTGamePad(JUTGamePad::EPort3);
m_gamePad[3] = JKR_NEW JUTGamePad(JUTGamePad::EPort4);
} else {
#if PLATFORM_WII
m_gamePad[0] = NULL;