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https://github.com/TwilitRealm/dusklight
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Split SComponent (#45)
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
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+6
-3
@@ -1,6 +1,5 @@
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/* d_camera.cpp autogenerated by split.py v0.3 at 2021-01-02 08:13:10.853821 */
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#include "SComponent/c_angle/c_angle.h"
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#include "SComponent/c_bg_w.h"
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#include "SComponent/c_xyz.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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@@ -600,7 +599,7 @@ asm void _unnamed_d_camera_cpp__NS_rangef(void) {
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// __ct__7cSGlobeFv
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// cSGlobe::cSGlobe(void)
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asm void cSGlobe(void) {
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asm void __ct__7cSGlobeFv(void) {
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nofralloc
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#include "d/d_camera/asm/func_8016E420.s"
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}
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@@ -1333,12 +1332,16 @@ asm void std_NS_fabsf(void) {
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#include "d/d_camera/asm/func_80182A3C.s"
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}
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extern "C" {
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// compiler generated from inline constructor
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// __ct__7cSAngleFv
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// cSAngle::cSAngle(void)
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asm cSAngle::cSAngle() {
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asm void __ct__7cSAngleFv(void) {
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nofralloc
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#include "d/d_camera/asm/func_80182A48.s"
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}
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}
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// R__7cSGlobeFf
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// cSGlobe::R(float)
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