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https://github.com/TwilitRealm/dusklight
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match some Z2Calc functions (#72)
* Z2Calc OK * inline definitions in random.h and format * set -enum int compiler flag and fix enum hacks * note for get_ufloat_1 inline * PR suggestions and UB note Co-authored-by: Pheenoh <pheenoh@gmail.com>
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+51
-24
@@ -1,8 +1,10 @@
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#include "Z2AudioLib/Z2Calc/Z2calc.h"
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#include "JSystem/JMath/random.h"
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#include "Z2AudioLib/Z2Calc/Z2Calc.h"
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// s_is_oRandom_initialized
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extern s8 lbl_80451330;
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// Z2AudioLib::oRandom$401
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extern JMath::TRandom_fast_ lbl_80451334;
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// 1 instruction off
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#ifdef NONMATCHING
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float Z2Calc::linearTransform(float param1, float param2, float param3, float param4, float param5,
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bool param6) {
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float temp;
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@@ -14,10 +16,10 @@ float Z2Calc::linearTransform(float param1, float param2, float param3, float pa
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} else if (param4 < param5) {
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if (temp > param5) {
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return param5;
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} else if (temp >= param4) { // something wrong here idk
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return temp;
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} else {
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} else if (temp < param4) {
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return param4;
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} else {
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return temp;
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}
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} else if (temp > param4) {
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return param4;
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@@ -27,27 +29,52 @@ float Z2Calc::linearTransform(float param1, float param2, float param3, float pa
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return temp;
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}
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}
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#else
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asm float Z2Calc::linearTransform(float param1, float param2, float param3, float param4,
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float param5, bool param6) {
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nofralloc
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#include "Z2AudioLib/Z2Calc/asm/func_802A968C.s"
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}
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#endif
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asm float Z2Calc::getParamByExp(float, float, float, float, float, float, Z2Calc::CurveSign) {
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nofralloc
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#include "Z2AudioLib/Z2Calc/asm/func_802A96F4.s"
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float Z2Calc::getParamByExp(float f1, float f2, float f3, float f4, float f5, float f6,
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Z2Calc::CurveSign sign) {
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float out;
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if (sign == Z2Calc::CURVE_SIGN_1) {
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float tmp =
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func_8036C740(Z2Calc::linearTransform(f1, f2, f3, /* 0.0 */ lbl_80455828, f4, true));
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out = Z2Calc::linearTransform(tmp, /* 1.0 */ lbl_8045582C, func_8036C740(f4), f5, f6, true);
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} else if (sign == Z2Calc::CURVE_SIGN_0) {
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float tmp =
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func_8036C740(Z2Calc::linearTransform(f1, f2, f3, f4, /* 0.0 */ lbl_80455828, true));
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out = Z2Calc::linearTransform(tmp, func_8036C740(f4), /* 1.0 */ lbl_8045582C, f5, f6, true);
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} else {
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out = Z2Calc::linearTransform(f1, f2, f3, f5, f6, false);
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}
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if (out > f6) {
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return f6;
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}
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if (out < f5) {
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return f5;
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}
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return out;
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}
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asm float Z2Calc::getRandom(float, float, float) {
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nofralloc
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#include "Z2AudioLib/Z2Calc/asm/func_802A9814.s"
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float Z2Calc::getRandom(float f1, float f2, float f3) {
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float tmp = /* 2.0 */ lbl_80455830 * f3;
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float tmp2 = (/* 1.0 */ lbl_8045582C - f3) * /* -2.0 */ lbl_80455834;
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f1 *= Z2Calc::getRandom_0_1() < f3 ? tmp : tmp2;
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float tmp3 = func_8036C780(Z2Calc::getRandom_0_1(), f2);
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return tmp3 * f1;
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}
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asm float Z2Calc::getRandom_0_1(void) {
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nofralloc
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#include "Z2AudioLib/Z2Calc/asm/func_802A98D4.s"
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float Z2Calc::getRandom_0_1(void) {
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// this is really just
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// static JMath::TRandom_fast_ lbl_80451334(0);
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if (!lbl_80451330) {
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__ct__Q25JMath13TRandom_fast_FUl(&lbl_80451334, 0);
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lbl_80451330 = true;
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}
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// this is really just lbl_80451334.get_ufloat_1()
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union {
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f32 f;
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u32 s;
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} out;
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out.s = (lbl_80451334.get() >> 9) | 0x3f800000;
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return out.f - lbl_8045582C;
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}
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void Z2Calc::FNoise1f::setParam(float param1, float param2, float param3) {
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@@ -102,4 +129,4 @@ float Z2Calc::FNoise1f::calcNoise1f(void) {
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this->unk4 = temp2;
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return this->unk0;
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}
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}
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