mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-22 23:09:52 -04:00
Misc fixes (#2860)
* Misc matches * Remove more old dol2asm stuff * Remove dCcS::SetMass-related fakematches No longer necessary with the PCH for some reason. * Use attention types enum in more places * Remove more dol2asm stuff * Clean up matDL_dis.py
This commit is contained in:
@@ -187,7 +187,6 @@ void Z2SceneMgr::setFadeInStart(u8 param_0) {
|
||||
}
|
||||
|
||||
/* 802B6AF8-802B995C 2B1438 2E64+00 8/0 1/1 0/0 .text setSceneName__10Z2SceneMgrFPcll */
|
||||
// NONMATCHING JSULink<JAIStream>::getNext() inlining
|
||||
void Z2SceneMgr::setSceneName(char* spotName, s32 room, s32 layer) {
|
||||
JAISoundID bgm_id = -1;
|
||||
JAISound* sound;
|
||||
@@ -1982,9 +1981,12 @@ void Z2SceneMgr::load2ndDynamicWave() {
|
||||
}
|
||||
|
||||
/* 802BA294-802BA56C 2B4BD4 02D8+00 1/0 2/2 0/0 .text sceneBgmStart__10Z2SceneMgrFv */
|
||||
// NONMATCHING regalloc
|
||||
// NONMATCHING - extra BGM_ID load
|
||||
void Z2SceneMgr::sceneBgmStart() {
|
||||
OS_REPORT("[Z2SceneMgr::sceneBgmStart] %08x", BGM_ID.mId.mFullId);
|
||||
|
||||
inGame = true;
|
||||
BOOL r28 = FALSE;
|
||||
setSceneExist(true);
|
||||
Z2GetStatusMgr()->setPauseFlag(0);
|
||||
|
||||
@@ -1992,7 +1994,7 @@ void Z2SceneMgr::sceneBgmStart() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!BGM_ID.isAnonymous() && Z2GetStatusMgr()->getDemoStatus() != 11) {
|
||||
if (!BGM_ID.isAnonymous() && !r28 && Z2GetStatusMgr()->getDemoStatus() != 11) {
|
||||
bool var;
|
||||
switch (BGM_ID.mId.mBytes.b0) {
|
||||
case 1:
|
||||
@@ -2144,5 +2146,3 @@ bool Z2SceneMgr::loadBgmWave(u32 wave) {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* 8039BFA8-8039BFA8 028608 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
|
||||
|
||||
Reference in New Issue
Block a user