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https://github.com/TwilitRealm/dusklight
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Misc fixes (#2860)
* Misc matches * Remove more old dol2asm stuff * Remove dCcS::SetMass-related fakematches No longer necessary with the PCH for some reason. * Use attention types enum in more places * Remove more dol2asm stuff * Clean up matDL_dis.py
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@@ -2451,8 +2451,8 @@ void daHorse_c::setCollision() {
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dComIfG_Ccsp()->Set(&m_tgco_cyl[0]);
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dComIfG_Ccsp()->Set(&m_tgco_cyl[1]);
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dComIfG_Ccsp()->Set(&m_tgco_cyl[2]);
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g_dComIfG_gameInfo.play.mCcs.SetMass(&m_tgco_cyl[0], 1); // fakematch
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g_dComIfG_gameInfo.play.mCcs.SetMass(&m_tgco_cyl[2], 1); // fakematch
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dComIfG_Ccsp()->SetMass(&m_tgco_cyl[0], 1);
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dComIfG_Ccsp()->SetMass(&m_tgco_cyl[2], 1);
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dComIfG_Ccsp()->Set(&m_head_sph);
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dComIfG_Ccsp()->Set(&m_boar_cyl);
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@@ -2461,7 +2461,7 @@ void daHorse_c::setCollision() {
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if (checkResetStateFlg0(RFLG0_UNK_20)) {
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dComIfG_Ccsp()->Set(&m_at_cyl);
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g_dComIfG_gameInfo.play.mCcs.SetMass(&m_at_cyl, 1); // fakematch
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dComIfG_Ccsp()->SetMass(&m_at_cyl, 1);
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} else {
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m_at_cyl.ResetAtHit();
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}
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