mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-06 01:18:13 -04:00
Merge branch 'wip/linkfix2' into wip/linkfix
This commit is contained in:
@@ -68,44 +68,38 @@ daObjSwChain_HIO_c::daObjSwChain_HIO_c() {
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void daObjSwChain_HIO_c::genMessage(JORMContext* ctx) {
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// Chain Switch
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ctx->genLabel("チェーンスイッチ", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genLabel("チェーンスイッチ", 0);
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// Gravity
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ctx->genSlider("重力", &mGravity, -100.0f, -1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genSlider("重力", &mGravity, -100.0f, -1.0f);
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// Tension
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ctx->genSlider("張力", &mTension, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genSlider("張力", &mTension, 0.0f, 20.0f);
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// Tension (Boots Equipped)
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ctx->genSlider("張力(ブーツ装備)", &mTensionBootsEquipped, 0.0f, 20.0f, 0, NULL, 0xffff,
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0xffff, 0x200, 0x18);
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ctx->genSlider("張力(ブーツ装備)", &mTensionBootsEquipped, 0.0f, 20.0f);
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// Tension (Wolf)
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ctx->genSlider("張力(狼)", &mTensionWolf, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genSlider("張力(狼)", &mTensionWolf, 0.0f, 20.0f);
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// SWITCH ON Tension
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ctx->genSlider("SWONの張力", &mSwitchOnTension, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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ctx->genSlider("SWONの張力", &mSwitchOnTension, 0.0f, 20.0f);
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// SWITCH ON Time
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ctx->genSlider("SWONの時間", &mSwitchOnTime, 0, 64.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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ctx->genSlider("SWONの時間", &mSwitchOnTime, 0, 64.0f);
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// -- Normal --
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ctx->genLabel("-- ノーマル --", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genLabel("-- ノーマル --", 0);
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// Return Speed
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ctx->genSlider("戻る速度", &mReturnSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genSlider("戻る速度", &mReturnSpeed, 0.0f, 50.0f);
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// -- With Chandelier --
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ctx->genLabel("-- シャンデリア付き --", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genLabel("-- シャンデリア付き --", 0);
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// Return Speed・High
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ctx->genSlider("戻る速度・高速", &mReturnSpeedHigh, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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ctx->genSlider("戻る速度・高速", &mReturnSpeedHigh, 0.0f, 50.0f);
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// Return Speed・Low
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ctx->genSlider("戻る速度・低速", &mReturnSpeedLow, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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ctx->genSlider("戻る速度・低速", &mReturnSpeedLow, 0.0f, 50.0f);
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// Process Stop
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ctx->genCheckBox("処理停止", &mProcessStop, 0x1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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// Clawshot Related
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ctx->genLabel("-- フックショット関係 --", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
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ctx->genLabel("-- フックショット関係 --", 0);
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// Reaction Angle Display
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ctx->genCheckBox("反応角度表示", &mReactionAngleDisplay, 0x1, 0, NULL, 0xffff, 0xffff, 0x200,
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0x18);
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// Clawshot Reaction Angle
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ctx->genSlider("フックショット反応角度", &mReactionAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff,
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0x200, 0x18);
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ctx->genSlider("フックショット反応角度", &mReactionAngle, 0, 0x7fff);
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}
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static daObjSwChain_HIO_c l_HIO;
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@@ -1180,14 +1174,14 @@ static int daObjSwChain_Execute(daObjSwChain_c* i_this) {
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}
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static int daObjSwChain_Delete(daObjSwChain_c* i_this) {
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fpc_ProcID unused = fopAcM_GetID(i_this);
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fopAcM_RegisterDeleteID(i_this, "SwChain");
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return i_this->_delete();
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}
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static int daObjSwChain_Create(fopAc_ac_c* a_this) {
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daObjSwChain_c* i_this = (daObjSwChain_c*)a_this;
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fpc_ProcID unused = fopAcM_GetID(a_this);
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return i_this->create1st();
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static int daObjSwChain_Create(fopAc_ac_c* i_this) {
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daObjSwChain_c* a_this = (daObjSwChain_c*)i_this;
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fopAcM_RegisterCreateID(i_this, "SwChain");
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return a_this->create1st();
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}
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static actor_method_class l_daObjSwChain_Method = {
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