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Pjb dev 3 (#48)
* Undo array allocation changes from #43 Doesn't work * Expand dmeter heap sizes, give names * Fix manual operator delete call in resource.cpp * Disable map rendering for now Aurora can't handle lines * Re-enable assert heap on DVD thread Should be fine? * Some basic debug groups with the new Aurora API * Allow Aurora backend to be set via CLI * Give materials debug groups * More debug groups * JKRHeap separation: array edition Pain
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@@ -17,13 +17,7 @@
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s32 mDoDvdThd::main(void* param_0) {
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JKRThread(OSGetCurrentThread(), 0);
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#if TARGET_PC
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// Disable assert heap, our DVD impl does allocs
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// Can be turned back if we isolate the OS impl from game code properly.
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JKRSetCurrentHeap(JKRHeap::getSystemHeap());
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#else
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JKRSetCurrentHeap(mDoExt_getAssertHeap());
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#endif
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mDoDvdThd_param_c* param = static_cast<mDoDvdThd_param_c*>(param_0);
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param->mainLoop();
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return 0;
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