Pjb dev 3 (#48)

* Undo array allocation changes from #43

Doesn't work

* Expand dmeter heap sizes, give names

* Fix manual operator delete call in resource.cpp

* Disable map rendering for now

Aurora can't handle lines

* Re-enable assert heap on DVD thread

Should be fine?

* Some basic debug groups with the new Aurora API

* Allow Aurora backend to be set via CLI

* Give materials debug groups

* More debug groups

* JKRHeap separation: array edition

Pain
This commit is contained in:
Pieter-Jan Briers
2026-03-11 21:40:21 +01:00
committed by GitHub
parent 9e303b063f
commit 15732e241c
93 changed files with 440 additions and 313 deletions
-6
View File
@@ -17,13 +17,7 @@
s32 mDoDvdThd::main(void* param_0) {
JKRThread(OSGetCurrentThread(), 0);
#if TARGET_PC
// Disable assert heap, our DVD impl does allocs
// Can be turned back if we isolate the OS impl from game code properly.
JKRSetCurrentHeap(JKRHeap::getSystemHeap());
#else
JKRSetCurrentHeap(mDoExt_getAssertHeap());
#endif
mDoDvdThd_param_c* param = static_cast<mDoDvdThd_param_c*>(param_0);
param->mainLoop();
return 0;