* Rebrand

* Revert Info.plist.in

* Think, Mark!
This commit is contained in:
Irastris
2026-05-12 00:06:58 -04:00
committed by GitHub
parent 9d5d8dd13a
commit 157f4f9df2
46 changed files with 152 additions and 153 deletions
+1 -1
View File
@@ -81,7 +81,7 @@ void update_presence() {
rpc::Presence presence{};
presence.startTimestamp = g_startTime;
presence.largeImageKey = "icon";
presence.largeImageText = "Dusk";
presence.largeImageText = "Dusklight";
if (IsGameLaunched) {
const char* stageName = dComIfGp_getLastPlayStageName();
+2 -2
View File
@@ -309,13 +309,13 @@ namespace dusk {
ImGui::Image(ImGuiEngine::duskLogo, ImVec2{width, iconSize});
} else {
ImGui::PushFont(ImGuiEngine::fontExtraLarge);
ImGuiTextCenter("Dusk");
ImGuiTextCenter("Dusklight");
ImGui::PopFont();
}
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend.");
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
ImGuiTextCenter("\nA clean reinstall of Dusk may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit");
+1 -1
View File
@@ -219,7 +219,7 @@ void ImGuiEngine_AddTextures() {
ImGuiEngine::orgIcon = AddTexture("org-icon.png");
}
if (ImGuiEngine::duskLogo == 0) {
ImGuiEngine::duskLogo = AddTexture("logo-mascot.png");
ImGuiEngine::duskLogo = AddTexture("logo.png");
}
}
} // namespace dusk
+1 -1
View File
@@ -95,7 +95,7 @@ std::string MakeTimestampedLogName() {
#endif
std::array<char, 32> buffer{};
std::strftime(buffer.data(), buffer.size(), "dusk-%Y%m%d-%H%M%S.log", &localTime);
std::strftime(buffer.data(), buffer.size(), "dusklight-%Y%m%d-%H%M%S.log", &localTime);
return buffer.data();
}
+3 -3
View File
@@ -44,7 +44,7 @@ bool RestartProcess(int argc, char* argv[]) {
if (!CreateProcessW(nullptr, commandLine.data(), nullptr, nullptr, FALSE, 0, nullptr, nullptr,
&startupInfo, &processInfo))
{
fprintf(stderr, "Failed to restart Dusk: CreateProcessW error %lu\n", GetLastError());
fprintf(stderr, "Failed to restart Dusklight: CreateProcessW error %lu\n", GetLastError());
return false;
}
@@ -86,7 +86,7 @@ bool RestartProcess(int argc, char* argv[]) {
}
if (executablePath.empty()) {
fprintf(stderr, "Failed to restart Dusk: unable to resolve executable path\n");
fprintf(stderr, "Failed to restart Dusklight: unable to resolve executable path\n");
return false;
}
@@ -105,7 +105,7 @@ bool RestartProcess(int argc, char* argv[]) {
execArgv.push_back(nullptr);
execv(executablePath.c_str(), execArgv.data());
fprintf(stderr, "Failed to restart Dusk: execv failed: %s\n", std::strerror(errno));
fprintf(stderr, "Failed to restart Dusklight: execv failed: %s\n", std::strerror(errno));
return false;
#endif
}
+1 -1
View File
@@ -98,7 +98,7 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
mTabBar->set_active_tab(-1);
const auto dismiss = [](Modal& modal) { modal.pop(); };
push(std::make_unique<Modal>(Modal::Props{
.title = "Quit Dusk",
.title = "Quit Dusklight",
.bodyRml = "Unsaved progress will be lost.",
.actions =
{
+8 -8
View File
@@ -43,8 +43,8 @@ const Rml::String kDocumentSource = R"RML(
<content id="root" open>
<menu>
<hero class="intro-item delay-0">
<div class="eyebrow"><span>Twilit Realm</span> presents</div>
<img src="res/logo-mascot.png" />
<eyebrow><span>Twilit Realm</span> presents</eyebrow>
<img src="res/logo.png" />
</hero>
<div id="menu-list" />
</menu>
@@ -127,7 +127,7 @@ struct UpdateCheckTask {
UpdateCheckTask() {
worker = std::thread([this] {
try {
result = update_check::check_latest_github_release("TwilitRealm", "dusk");
result = update_check::check_latest_github_release("TwilitRealm", "dusklight");
} catch (const std::exception& e) {
result = {
.status = update_check::Status::Failed,
@@ -287,12 +287,12 @@ std::string get_error_msg(iso::ValidationError error) {
case iso::ValidationError::InvalidImage:
return "The selected file is not a valid disc image.";
case iso::ValidationError::WrongGame:
return "The selected game is not supported by Dusk.";
return "The selected game is not supported by Dusklight.";
case iso::ValidationError::WrongVersion:
return "Dusk currently supports GameCube USA and PAL disc images only.";
return "Dusklight currently supports GameCube USA and PAL disc images only.";
case iso::ValidationError::Canceled:
return "Disc verification was canceled. Dusk cannot guarantee the selected disc image "
"is compatible.";
return "Disc verification was canceled. Dusklight cannot guarantee the selected disc "
"image is compatible.";
case iso::ValidationError::HashMismatch:
return "The selected disc image did not pass hash verification. It may be corrupt or "
"modified.";
@@ -798,7 +798,7 @@ void Prelaunch::show() {
"A restart is required to apply selected options.<br/><br/>Restart now to "
"apply them immediately?" :
"A restart is required to apply selected options.<br/><br/>Close and reopen "
"Dusk to apply them.",
"Dusklight to apply them.",
.actions = std::move(actions),
.onDismiss = dismiss,
}));
+1 -1
View File
@@ -59,7 +59,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
auto* title = append(header, "div");
title->SetClass("modal-title", true);
title->SetInnerRML("Welcome to Dusk");
title->SetInnerRML("Welcome to Dusklight");
auto* headIcon = append(header, "icon");
headIcon->SetClass("celebration", true);
+2 -2
View File
@@ -26,7 +26,7 @@ CrashReportWindow::CrashReportWindow() : WindowSmall("modal", "modal-dialog") {
auto* intro = append(mDialog, "div");
intro->SetClass("modal-body", true);
intro->SetInnerRML(
"Dusk can automatically send crash reports to the developers. Crash reports contain the "
"Dusklight can automatically send crash reports to the developers. Crash reports contain the "
"following:"
"<br/>• Operating system version<br/>• CPU architecture<br/>• GPU model & driver version"
"<br/>• File paths (may include account username)<br/>• Stack trace<br/><br/>"
@@ -43,7 +43,7 @@ CrashReportWindow::CrashReportWindow() : WindowSmall("modal", "modal-dialog") {
static constexpr OptionInfo kOptions[] = {
{"Enable",
"Send crash reports to Dusk developers. Reports will include the information described "
"Send crash reports to Dusklight developers. Reports will include the information described "
"above.",
[] { crash_reporting::set_consent(true); }},
{"Disable",
+10 -10
View File
@@ -198,7 +198,7 @@ const Rml::String kShadowResolutionHelpText =
"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
"and memory usage.";
const Rml::String kBloomHelpText =
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusk uses "
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusklight uses "
"a higher-quality bloom pass.";
const Rml::String kBloomBrightnessHelpText =
"Configure bloom intensity. Higher values make bright areas glow more strongly.";
@@ -347,7 +347,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
})
.on_pressed([] { open_iso_picker(); }),
rightPane, [](Pane& pane) {
pane.add_rml("Set the disc image that Dusk uses to launch the game.<br/><br/>"
pane.add_rml("Set the disc image that Dusklight uses to launch the game.<br/><br/>"
"Changes require a restart.");
});
leftPane.register_control(
@@ -770,8 +770,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
config_bool_select(leftPane, rightPane, getSettings().audio.menuSounds,
{
.key = "Dusk Menu Sounds",
.helpText = "Play sound effects when navigating the Dusk menu.",
.key = "Dusklight Menu Sounds",
.helpText = "Play sound effects when navigating the Dusklight menu.",
});
leftPane.add_section("Tweaks");
@@ -954,7 +954,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
leftPane.add_section("Dusk");
leftPane.add_section("Dusklight");
#if DUSK_CAN_OPEN_DATA_FOLDER
leftPane.register_control(
leftPane.add_button("Open Data Folder").on_pressed([] {
@@ -963,7 +963,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
}),
rightPane, [](Pane& pane) {
pane.add_text(
"Open the folder where Dusk stores settings, saves, logs, texture "
"Open the folder where Dusklight stores settings, saves, logs, texture "
"replacements, and other app data.");
});
#endif
@@ -1045,7 +1045,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
leftPane.register_control(crashReporting, rightPane, [](Pane& pane) {
pane.clear();
pane.add_rml("Dusk can automatically send crash reports to the developers. Crash "
pane.add_rml("Dusklight can automatically send crash reports to the developers. Crash "
"reports contain the following:<br/>• Operating system version<br/>• CPU "
"architecture<br/>• GPU model & driver version<br/>• File paths (may "
"include account username)<br/>• Stack trace");
@@ -1053,8 +1053,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
#endif
config_bool_select(leftPane, rightPane, getSettings().backend.skipPreLaunchUI,
{
.key = "Skip Dusk Main Menu",
.helpText = "When starting Dusk, skip the main menu and boot straight into the "
.key = "Skip Dusklight Main Menu",
.helpText = "When starting Dusklight, skip the main menu and boot straight into the "
"game if a disc image is available.",
});
config_bool_select(leftPane, rightPane, getSettings().backend.showPipelineCompilation,
@@ -1065,7 +1065,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_bool_select(leftPane, rightPane, getSettings().backend.checkForUpdates,
{
.key = "Check for Updates",
.helpText = "Checks GitHub releases for a new Dusk version on startup.<br/><br/>"
.helpText = "Checks GitHub releases for a new Dusklight version on startup.<br/><br/>"
"No personal information is transmitted or collected.",
});
config_bool_select(leftPane, rightPane, getSettings().game.pauseOnFocusLost,
+2 -2
View File
@@ -335,7 +335,7 @@ Result check_latest_github_release(std::string_view owner, std::string_view repo
if (!currentVersion) {
return {
.status = Status::Failed,
.message = fmt::format("Failed to parse Dusk version '{}'", DUSK_WC_DESCRIBE),
.message = fmt::format("Failed to parse Dusklight version '{}'", DUSK_WC_DESCRIBE),
.latest = std::move(latest),
};
}
@@ -343,7 +343,7 @@ Result check_latest_github_release(std::string_view owner, std::string_view repo
const bool updateAvailable = compare_version(*latestVersion, *currentVersion) > 0;
return {
.status = updateAvailable ? Status::UpdateAvailable : Status::UpToDate,
.message = updateAvailable ? "Update available" : "Dusk is up to date",
.message = updateAvailable ? "Update available" : "Dusklight is up to date",
.latest = std::move(latest),
};
}
+3 -3
View File
@@ -664,7 +664,7 @@ int game_main(int argc, char* argv[]) {
cxxopts::ParseResult parsed_arg_options;
try {
cxxopts::Options arg_options("Dusk", "PC Port of The Legend of Zelda: Twilight Princess");
cxxopts::Options arg_options("Dusklight", "PC Port of a classic adventure game");
arg_options.add_options()
("l,log-level", "Log level from " + std::to_string(AuroraLogLevel::LOG_DEBUG) + " to " + std::to_string(AuroraLogLevel::LOG_FATAL), cxxopts::value<uint8_t>()->default_value("0"))
@@ -731,7 +731,7 @@ int game_main(int argc, char* argv[]) {
#endif
VISetWindowTitle(
fmt::format("Dusk {} [{}]", DUSK_WC_DESCRIBE, dusk::backend_name(auroraInfo.backend))
fmt::format("Dusklight {} [{}]", DUSK_WC_DESCRIBE, dusk::backend_name(auroraInfo.backend))
.c_str());
if (dusk::getSettings().video.lockAspectRatio) {
@@ -764,7 +764,7 @@ int game_main(int argc, char* argv[]) {
dusk::ui::push_document(std::make_unique<dusk::ui::Overlay>(), true, true);
dusk::ui::push_document(std::make_unique<dusk::ui::MenuBar>(), false);
// Invalidate a bad saved isoPath so that Dusk can't get blocked from starting up.
// Invalidate a bad saved isoPath so that Dusklight can't get blocked from starting up.
// This is only a metadata check; full hash verification is handled by the prelaunch UI.
bool forcePreLaunchUI = false;
bool saveConfigBeforePrelaunch = false;