* Rebrand

* Revert Info.plist.in

* Think, Mark!
This commit is contained in:
Irastris
2026-05-12 00:06:58 -04:00
committed by GitHub
parent 9d5d8dd13a
commit 157f4f9df2
46 changed files with 152 additions and 153 deletions
+10 -10
View File
@@ -198,7 +198,7 @@ const Rml::String kShadowResolutionHelpText =
"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
"and memory usage.";
const Rml::String kBloomHelpText =
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusk uses "
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusklight uses "
"a higher-quality bloom pass.";
const Rml::String kBloomBrightnessHelpText =
"Configure bloom intensity. Higher values make bright areas glow more strongly.";
@@ -347,7 +347,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
})
.on_pressed([] { open_iso_picker(); }),
rightPane, [](Pane& pane) {
pane.add_rml("Set the disc image that Dusk uses to launch the game.<br/><br/>"
pane.add_rml("Set the disc image that Dusklight uses to launch the game.<br/><br/>"
"Changes require a restart.");
});
leftPane.register_control(
@@ -770,8 +770,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
config_bool_select(leftPane, rightPane, getSettings().audio.menuSounds,
{
.key = "Dusk Menu Sounds",
.helpText = "Play sound effects when navigating the Dusk menu.",
.key = "Dusklight Menu Sounds",
.helpText = "Play sound effects when navigating the Dusklight menu.",
});
leftPane.add_section("Tweaks");
@@ -954,7 +954,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
leftPane.add_section("Dusk");
leftPane.add_section("Dusklight");
#if DUSK_CAN_OPEN_DATA_FOLDER
leftPane.register_control(
leftPane.add_button("Open Data Folder").on_pressed([] {
@@ -963,7 +963,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
}),
rightPane, [](Pane& pane) {
pane.add_text(
"Open the folder where Dusk stores settings, saves, logs, texture "
"Open the folder where Dusklight stores settings, saves, logs, texture "
"replacements, and other app data.");
});
#endif
@@ -1045,7 +1045,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
leftPane.register_control(crashReporting, rightPane, [](Pane& pane) {
pane.clear();
pane.add_rml("Dusk can automatically send crash reports to the developers. Crash "
pane.add_rml("Dusklight can automatically send crash reports to the developers. Crash "
"reports contain the following:<br/>• Operating system version<br/>• CPU "
"architecture<br/>• GPU model & driver version<br/>• File paths (may "
"include account username)<br/>• Stack trace");
@@ -1053,8 +1053,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
#endif
config_bool_select(leftPane, rightPane, getSettings().backend.skipPreLaunchUI,
{
.key = "Skip Dusk Main Menu",
.helpText = "When starting Dusk, skip the main menu and boot straight into the "
.key = "Skip Dusklight Main Menu",
.helpText = "When starting Dusklight, skip the main menu and boot straight into the "
"game if a disc image is available.",
});
config_bool_select(leftPane, rightPane, getSettings().backend.showPipelineCompilation,
@@ -1065,7 +1065,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_bool_select(leftPane, rightPane, getSettings().backend.checkForUpdates,
{
.key = "Check for Updates",
.helpText = "Checks GitHub releases for a new Dusk version on startup.<br/><br/>"
.helpText = "Checks GitHub releases for a new Dusklight version on startup.<br/><br/>"
"No personal information is transmitted or collected.",
});
config_bool_select(leftPane, rightPane, getSettings().game.pauseOnFocusLost,