mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-10 02:35:17 -04:00
+10
-10
@@ -198,7 +198,7 @@ const Rml::String kShadowResolutionHelpText =
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"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
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"and memory usage.";
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const Rml::String kBloomHelpText =
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"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusk uses "
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"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusklight uses "
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"a higher-quality bloom pass.";
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const Rml::String kBloomBrightnessHelpText =
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"Configure bloom intensity. Higher values make bright areas glow more strongly.";
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@@ -347,7 +347,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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})
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.on_pressed([] { open_iso_picker(); }),
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rightPane, [](Pane& pane) {
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pane.add_rml("Set the disc image that Dusk uses to launch the game.<br/><br/>"
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pane.add_rml("Set the disc image that Dusklight uses to launch the game.<br/><br/>"
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"Changes require a restart.");
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});
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leftPane.register_control(
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@@ -770,8 +770,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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});
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config_bool_select(leftPane, rightPane, getSettings().audio.menuSounds,
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{
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.key = "Dusk Menu Sounds",
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.helpText = "Play sound effects when navigating the Dusk menu.",
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.key = "Dusklight Menu Sounds",
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.helpText = "Play sound effects when navigating the Dusklight menu.",
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});
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leftPane.add_section("Tweaks");
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@@ -954,7 +954,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
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auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
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leftPane.add_section("Dusk");
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leftPane.add_section("Dusklight");
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#if DUSK_CAN_OPEN_DATA_FOLDER
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leftPane.register_control(
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leftPane.add_button("Open Data Folder").on_pressed([] {
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@@ -963,7 +963,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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}),
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rightPane, [](Pane& pane) {
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pane.add_text(
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"Open the folder where Dusk stores settings, saves, logs, texture "
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"Open the folder where Dusklight stores settings, saves, logs, texture "
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"replacements, and other app data.");
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});
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#endif
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@@ -1045,7 +1045,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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});
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leftPane.register_control(crashReporting, rightPane, [](Pane& pane) {
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pane.clear();
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pane.add_rml("Dusk can automatically send crash reports to the developers. Crash "
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pane.add_rml("Dusklight can automatically send crash reports to the developers. Crash "
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"reports contain the following:<br/>• Operating system version<br/>• CPU "
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"architecture<br/>• GPU model & driver version<br/>• File paths (may "
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"include account username)<br/>• Stack trace");
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@@ -1053,8 +1053,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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#endif
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config_bool_select(leftPane, rightPane, getSettings().backend.skipPreLaunchUI,
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{
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.key = "Skip Dusk Main Menu",
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.helpText = "When starting Dusk, skip the main menu and boot straight into the "
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.key = "Skip Dusklight Main Menu",
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.helpText = "When starting Dusklight, skip the main menu and boot straight into the "
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"game if a disc image is available.",
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});
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config_bool_select(leftPane, rightPane, getSettings().backend.showPipelineCompilation,
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@@ -1065,7 +1065,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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config_bool_select(leftPane, rightPane, getSettings().backend.checkForUpdates,
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{
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.key = "Check for Updates",
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.helpText = "Checks GitHub releases for a new Dusk version on startup.<br/><br/>"
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.helpText = "Checks GitHub releases for a new Dusklight version on startup.<br/><br/>"
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"No personal information is transmitted or collected.",
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});
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config_bool_select(leftPane, rightPane, getSettings().game.pauseOnFocusLost,
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