switch to dtk setup (#2203)

* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
TakaRikka
2024-10-10 07:29:58 -07:00
committed by GitHub
parent 3769ea47a6
commit 178194ccb2
33438 changed files with 370506 additions and 3055930 deletions
@@ -0,0 +1,50 @@
//
// control
//
#include "JSystem/JStudio/JStudio_JAudio2/control.h"
#include "JSystem/JGadget/pointer.h"
/* 8028D550-8028D5B0 287E90 0060+00 1/0 0/0 0/0 .text __dt__Q215JStudio_JAudio213TCreateObjectFv
*/
JStudio_JAudio2::TCreateObject::~TCreateObject() {}
/* 8028D5B0-8028D624 287EF0 0074+00 1/0 0/0 0/0 .text
* create__Q215JStudio_JAudio213TCreateObjectFPPQ27JStudio7TObjectRCQ47JStudio3stb4data20TParse_TBlock_object
*/
bool JStudio_JAudio2::TCreateObject::create(
JStudio::TObject** ppObject, JStudio::stb::data::TParse_TBlock_object const& param_2) {
JUT_ASSERT(40, ppObject!=0);
CreateFunc func;
switch (param_2.get_type()) {
case 'JSND':
func = createObject_JAI_SOUND_;
break;
default:
return false;
}
*ppObject = func(param_2, this);
return 1;
}
/* 8028D624-8028D728 287F64 0104+00 1/1 0/0 0/0 .text
* createObject_JAI_SOUND___Q215JStudio_JAudio213TCreateObjectFRCQ47JStudio3stb4data20TParse_TBlock_objectPQ215JStudio_JAudio213TCreateObject
*/
JStudio::TObject* JStudio_JAudio2::TCreateObject::createObject_JAI_SOUND_(
JStudio::stb::data::TParse_TBlock_object const& param_1,
JStudio_JAudio2::TCreateObject* param_2) {
JStudio_JAudio2::TAdaptor_sound* adaptor = new JStudio_JAudio2::TAdaptor_sound(param_2);
if (adaptor == NULL) {
return NULL;
}
JGadget::TPointer_delete<JStudio_JAudio2::TAdaptor_sound> deleteGuard(adaptor);
adaptor->set_bPermit_onExit_notEnd_(param_2->isPermit_onExit_notEnd());
JStudio::TObject_sound* soundObj =
JStudio::TCreateObject::createFromAdaptor<JStudio_JAudio2::TAdaptor_sound>(param_1,
adaptor);
if (soundObj == NULL) {
return NULL;
}
deleteGuard.set(NULL);
return soundObj;
}