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More pointer truncation & implicit conversion fixes
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@@ -831,7 +831,7 @@ static void demo_camera(obj_so_class* i_this) {
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// fallthrough
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case 2:
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sp3c.set(12459.0f, 3152.0f, 4628.0f);
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp3c, 0xfffffaee, 0);
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp3c, -1298, 0);
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i_this->mDemoCamCenter.x = a_this->current.pos.x;
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i_this->mDemoCamCenter.z = a_this->current.pos.z;
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sp3c.y = (a_this->current.pos.y + 150.0f) - 50.0f;
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