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https://github.com/TwilitRealm/dusklight
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Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
* data for c_angle * data c_sxyz * partially migrated c_xyz data * c_xyz data * c_xyz data decomp * c_math data * c_math data * c_lib data, some cleanup * rename some unnamed functions and create header for them * header for string functions * format and fix fabsf * cleanup * remove more unneded function prototypes * move fpclassify to math.h
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+2
-5
@@ -7,14 +7,13 @@
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_graphic/m_Do_graphic.h"
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#include "msl_c/math.h"
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#include "msl_c/string.h"
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#include "os/OS.h"
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extern "C" {
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double func_8036C028(double);
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double func_8036C590(double);
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int abs(int);
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int func_8036608C(const void*, const void*, u32);
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int strcmp(const char*, const char*);
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void __dl__FPv(void);
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void __mi__4cXyzCFRC3Vec(void);
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void __ml__4cXyzCFf(void);
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@@ -135,7 +134,6 @@ void mDoGph_gInf_c_NS_bloom_c_NS_create(void);
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void mDoLib_project(void);
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void mDoMtx_inverseTranspose(void);
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void mDoMtx_lookAt(void);
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void memcpy(void*, const void*, int);
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void offEventBit__11dSv_event_cFUs(void);
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void SetPos__11cBgS_GndChkFPC4cXyz(void);
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void WIND_INF_ENTITY_NS_dtor(void);
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@@ -144,7 +142,6 @@ void Z2EnvSeMgr_NS_dtor(void);
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void Z2EnvSeMgr_NS_resetScene(void);
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void Z2EnvSeMgr(void);
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void Z2SceneMgr_NS_load2ndDynamicWave(void);
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void* memset(void* dest, int ch, u32 count);
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}
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extern "C" {
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