Fix the rest of the water projections

This commit is contained in:
MelonSpeedruns
2026-04-08 18:35:41 -04:00
parent cba4e48a03
commit 1b8162c30e
6 changed files with 43 additions and 1 deletions
+8
View File
@@ -300,11 +300,19 @@ int daGrdWater_c::Draw() {
J3DTexMtxInfo* mtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (mtxInfo != NULL) {
Mtx afStack_50;
#if TARGET_PC
C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect,
1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f);
#else
C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect,
1.0f, 1.0f, -0.01f, 0.0f);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(afStack_50);
#endif
mtxInfo->setEffectMtx(afStack_50);
modelData2->simpleCalcMaterial(0, (MtxP)j3dDefaultMtx);
}