J3D debug work (#2949)

* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions
This commit is contained in:
LagoLunatic
2025-12-13 00:04:03 -05:00
committed by GitHub
parent 7e514502d2
commit 1b8ea3206d
24 changed files with 307 additions and 211 deletions
+2 -1
View File
@@ -473,6 +473,7 @@ void daNpc_Zelda_c::srchActors() {
switch (field_0xf80) {
case 0:
default:
break;
}
#endif
}
@@ -625,7 +626,7 @@ int daNpc_Zelda_c::drawDbgInfo() {
attention_info.distances[fopAc_attn_JUEL_e]).mDistMax;
f32 distMax2 = dComIfGp_getAttention()->getDistTable(
attention_info.distances[fopAc_attn_TALK_e]).mDistMax;
GXColor circle1Color = { 0xc8, 0x00, 0xff };
GXColor circle1Color = { 0xc8, 0x00, 0xff, 0x00 };
dDbVw_drawCircleOpa(attention_info.position, distMax1, circle1Color, 1, 0xc);
GXColor circle2Color = { 0xc8, 0x00, 0x00, 0xff };
dDbVw_drawCircleOpa(attention_info.position, distMax2, circle2Color, 1, 0xc);