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https://github.com/TwilitRealm/dusklight
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J3D debug work (#2949)
* J3D debug work * Clean up JSystem GXColor ctors, remove a couple fakematches * Update symbols.txt * Fix res include syntax * Remove fakematch that isn't necessary anymore * Fix some Shield regressions
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@@ -473,6 +473,7 @@ void daNpc_Zelda_c::srchActors() {
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switch (field_0xf80) {
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case 0:
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default:
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break;
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}
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#endif
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}
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@@ -625,7 +626,7 @@ int daNpc_Zelda_c::drawDbgInfo() {
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attention_info.distances[fopAc_attn_JUEL_e]).mDistMax;
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f32 distMax2 = dComIfGp_getAttention()->getDistTable(
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attention_info.distances[fopAc_attn_TALK_e]).mDistMax;
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GXColor circle1Color = { 0xc8, 0x00, 0xff };
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GXColor circle1Color = { 0xc8, 0x00, 0xff, 0x00 };
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dDbVw_drawCircleOpa(attention_info.position, distMax1, circle1Color, 1, 0xc);
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GXColor circle2Color = { 0xc8, 0x00, 0x00, 0xff };
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dDbVw_drawCircleOpa(attention_info.position, distMax2, circle2Color, 1, 0xc);
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